mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 20:06:49 +01:00
121 lines
4.6 KiB
Markdown
121 lines
4.6 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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## [Master]
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Currently contains changes up to 825755c5d4f7c33945ccfb0368b48e7fc0d2e495
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### Added
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#### Modules
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- [[Entity Spell System]](https://github.com/Relintai/entity_spell_system) - An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
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- [[Terraman]](https://github.com/Relintai/terraman) - Terrain and building engine for godot based on voxelman.
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- [[Voxelman]](https://github.com/Relintai/voxelman) - A c++ voxel engine module for godot.
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- [[Props]](https://github.com/Relintai/props) - A godot engine module to help with creating/optimizing in-game props.
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- [[Terraman2D]](https://github.com/Relintai/terraman_2d) - 2D Terrain and building engine for godot based on terraman.
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- [[Props2D]](https://github.com/Relintai/props_2d) - A godot engine module to help with creating/optimizing in-game 2D props.
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- [[Thread Pool]](https://github.com/Relintai/thread_pool) - A c++ Godot engine module which makes it easy to run methods in threads.
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- [[Texture Packer]](https://github.com/Relintai/texture_packer) - A c++ Godot engine module, to layer, pack, and merge textures at runtime.
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- [[Mesh Data Resource]](https://github.com/Relintai/mesh_data_resource) - A Godot c++ engine module. It adds a data-only mesh type with an importer.
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- [[Mesh Utils]](https://github.com/Relintai/mesh_utils) - A c++ Godot engine module containing utilites for working with mehses (Like simplification).
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- [[Godot Fastnoise]](https://github.com/Relintai/godot_fastnoise) - Zylann's godot_fastnoise, but with compile fixes for 4.0, and a Resource class.
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- [[UI Extensions]](https://github.com/Relintai/ui_extensions) - Small extensions engine module for GODOT.
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- [[Skeleton Editor]](https://github.com/Relintai/skeleton_editor) - Godot engine module version of TokageItLab's skeleton editor pr, that got deprecated, but [[my godot fork]](https://github.com/Relintai/godot/tree/3.x) has it fully implemented.
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- [[rtile_map]](https://github.com/Relintai/rtile_map) - Godot's tilemap, with a few additional features.
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### Changed
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#### Engine
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- Added options for disabling RTTI and exceptions for every platform, and by default I disabled them.
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#### Modules
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- Removed all godot version support code from my modules. Along with some macros.
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#### Branding
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- Rebranded the engine. Also managed to create an icon for it.
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- New default color scheme.
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#### Internals
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- On the c++ side I moved lots of includes from the headers to the cpp files to hopefully improve compile and recompile times.
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- Moved the include guards to the very top of files. This can potentially speed up builds as the compiler should be able to reject headers simpler.
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### Removed
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#### Modules
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- gridmap
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- mono
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- denoise
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- lightmapper_cpu
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- lightmap_raycast
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- gdnative
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- webxr
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- visual_script
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- csg
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- fbx
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- xatlas_unwrap
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- arvr
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- camera
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- movile_vr
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- jsonrpc
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- webrtc
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#### Core classes
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- Lightmapper
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- BakedLightmap
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- Particles, Particles2D. (Kept CPUParticles, CPUParticles2D!)
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#### Rendering
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- GLES3, along with the VisualServer methods that are not supported in GLES2.
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- Removed GIProbes.
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- Removed lightmap captures.
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#### Platforms
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- UWP (I was never once able to succesfully set up the environment for it to compile during the last 3 years).
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#### Editor
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- Removed the collada importer.
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- Removed the obj importer.
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- Removed the default skjeleton editor.
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- Removed the AssetLibrary.
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- Removed VisualShaders.
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- Removed the editor feature profiles.
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- Removed the VCS plugin.
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- Removed TileMap and TileSet. They are still available through the rtile_map module though.
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- Removed the ARVR singleton.
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- Removed the Camera singleton.
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- Removed the editor asset installer.
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- Removed the gdscript language server.
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### Fixed
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#### Editor Docs
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- Limited the length of the default parameter in the class docs. This fixed the properties display for classes like Entity.
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#### Other
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- Github actions have been simplifed and fixed.
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- Godot's regression test tool have been updated / fixed.
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- Fixed all crashed the regression test tool found by throwing invalid / unexpected arguments at methods.
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### Backports
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- https://github.com/godotengine/godot/commit/6c2bd1203126586c6cded4c2bcf210926714ab42
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- https://github.com/godotengine/godot/commit/c2c0c8067d3c1b5bc9ca72bdb805690227a28575
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- https://github.com/godotengine/godot/commit/62fa80afd7734c40aef4148d71a43cd6c52e26ab
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- https://github.com/godotengine/godot/commit/fd968157a4b9145b245e3d749e1ee7e12ae9ae8b
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- https://github.com/godotengine/godot/commit/c0bd05762e0398589f78f2f0c4a5f4efdce786f0
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- https://github.com/godotengine/godot/commit/72837b8ecd52e1734360a83ebb129ee477cc413a
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