mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-20 19:06:53 +01:00
274 lines
9.3 KiB
C++
274 lines
9.3 KiB
C++
/*************************************************************************/
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/* profile_manager.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "profile_manager.h"
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#include "core/io/json.h"
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#include "core/os/file_access.h"
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "../defines.h"
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ProfileManager *ProfileManager::_instance;
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ProfileManager *ProfileManager::get_singleton() {
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return _instance;
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}
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bool ProfileManager::get_automatic_load() const {
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return _automatic_load;
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}
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void ProfileManager::set_automatic_load(const bool load) {
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_automatic_load = load;
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}
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bool ProfileManager::get_automatic_save() const {
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return _automatic_save;
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}
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void ProfileManager::set_automatic_save(const bool load) {
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_automatic_save = load;
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}
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String ProfileManager::get_save_file() const {
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return _save_file;
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}
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void ProfileManager::set_save_file(const String &file) {
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_save_file = file;
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if (_automatic_save)
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save();
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}
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int ProfileManager::gets_player_profile_count() const {
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return _s_player_profiles.size();
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}
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Ref<PlayerProfile> ProfileManager::gets_player_profile_index(const int index) {
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return _s_player_profiles.get(index);
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}
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void ProfileManager::adds_player_profile(const Ref<PlayerProfile> &profile) {
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_s_player_profiles.push_back(profile);
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}
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void ProfileManager::clears_player_profiles() {
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//for (int i = 0; i < _s_player_profiles.size(); ++i) {
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// _c_player_profile->disconnect("changed", this, "_on_player_profile_changed");
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//}
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_s_player_profiles.clear();
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}
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void ProfileManager::removes_player_profile(const int index) {
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_s_player_profiles.remove(index);
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}
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Ref<PlayerProfile> ProfileManager::getc_player_profile() {
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return _c_player_profile;
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}
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void ProfileManager::save() {
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call("_save");
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}
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void ProfileManager::load() {
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call("_load");
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emit_signal("changed");
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}
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void ProfileManager::_save() {
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Error err;
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FileAccess *f = FileAccess::open(_save_file, FileAccess::WRITE, &err);
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if (!f) {
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ERR_FAIL_MSG("Couldn't open file: " + String::num(err));
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}
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f->store_line(JSON::print(to_dict()));
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f->close();
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}
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void ProfileManager::_load() {
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if (FileAccess::exists(_save_file)) {
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//clears_player_profiles();
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Error err;
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String text = FileAccess::get_file_as_string(_save_file, &err);
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if (err) {
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load_defaults();
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ERR_FAIL_MSG("Couldn't open file: " + String::num(err));
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}
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String err_txt;
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int err_line;
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Variant v;
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err = JSON::parse(text, v, err_txt, err_line);
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if (err) {
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load_defaults();
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ERR_FAIL_MSG("Couldn't open file: " + String::num(err));
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}
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Dictionary d = v;
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from_dict(d);
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} else {
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load_defaults();
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}
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}
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void ProfileManager::save_profile(const String &name) {
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}
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void ProfileManager::load_profile(const String &name) {
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load_defaults();
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}
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void ProfileManager::load_defaults() {
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}
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Dictionary ProfileManager::to_dict() const {
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Dictionary dict;
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dict["cplayer_profile"] = _c_player_profile->to_dict();
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Array arr;
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for (int i = 0; i < _s_player_profiles.size(); ++i) {
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Dictionary d = _s_player_profiles[i]->to_dict();
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arr.append(d);
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}
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dict["splayer_profiles"] = arr;
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return dict;
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}
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void ProfileManager::from_dict(const Dictionary &dict) {
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ERR_FAIL_COND(dict.empty());
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clears_player_profiles();
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_c_player_profile->disconnect("changed", this, "_on_player_profile_changed");
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_c_player_profile->from_dict(dict.get("cplayer_profile", Dictionary()));
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_c_player_profile->connect("changed", this, "_on_player_profile_changed");
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Array arr = dict.get("splayer_profiles", Array());
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for (int i = 0; i < arr.size(); ++i) {
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Ref<PlayerProfile> c;
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c.instance();
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c->from_dict(arr.get(i));
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c->connect("changed", this, "_on_player_profile_changed");
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_s_player_profiles.push_back(c);
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}
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}
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void ProfileManager::on_keybinds_changed(const StringName &class_path) {
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getc_player_profile()->get_class_profile(class_path)->get_input_profile()->save_from_projectsettings();
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emit_signal("keybinds_changed");
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}
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ProfileManager::ProfileManager() {
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_instance = this;
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_automatic_load = GLOBAL_DEF("ess/profiles/automatic_load", false);
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_automatic_save = GLOBAL_DEF("ess/profiles/automatic_save", false);
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_save_file = GLOBAL_DEF("ess/profiles/save_file", "user://profile.save");
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_c_player_profile.instance();
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_c_player_profile->connect("changed", this, "_on_player_profile_changed");
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if (!Engine::get_singleton()->is_editor_hint() && _automatic_load)
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call_deferred("load");
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}
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ProfileManager::~ProfileManager() {
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_instance = NULL;
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_c_player_profile->disconnect("changed", this, "_on_player_profile_changed");
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_s_player_profiles.clear();
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}
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void ProfileManager::_on_player_profile_changed(Ref<PlayerProfile> profile) {
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if (!Engine::get_singleton()->is_editor_hint() && _automatic_save)
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save();
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}
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void ProfileManager::_bind_methods() {
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ADD_SIGNAL(MethodInfo("keybinds_changed"));
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ADD_SIGNAL(MethodInfo("changed"));
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BIND_VMETHOD(MethodInfo("_save"));
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BIND_VMETHOD(MethodInfo("_load"));
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ClassDB::bind_method(D_METHOD("_save"), &ProfileManager::_save);
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ClassDB::bind_method(D_METHOD("_load"), &ProfileManager::_load);
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ClassDB::bind_method(D_METHOD("get_automatic_load"), &ProfileManager::get_automatic_load);
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ClassDB::bind_method(D_METHOD("set_automatic_load", "load"), &ProfileManager::set_automatic_load);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "automatic_load"), "set_automatic_load", "get_automatic_load");
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ClassDB::bind_method(D_METHOD("get_automatic_save"), &ProfileManager::get_automatic_save);
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ClassDB::bind_method(D_METHOD("set_automatic_save", "load"), &ProfileManager::set_automatic_save);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "automatic_save"), "set_automatic_save", "get_automatic_save");
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ClassDB::bind_method(D_METHOD("get_save_file"), &ProfileManager::get_save_file);
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ClassDB::bind_method(D_METHOD("set_save_file", "path"), &ProfileManager::set_save_file);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "save_file"), "set_save_file", "get_save_file");
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ClassDB::bind_method(D_METHOD("gets_player_profile_count"), &ProfileManager::gets_player_profile_count);
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ClassDB::bind_method(D_METHOD("gets_player_profile_index", "index"), &ProfileManager::gets_player_profile_index);
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ClassDB::bind_method(D_METHOD("adds_player_profile", "profile"), &ProfileManager::adds_player_profile);
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ClassDB::bind_method(D_METHOD("clears_player_profiles"), &ProfileManager::clears_player_profiles);
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ClassDB::bind_method(D_METHOD("removes_player_profile", "index"), &ProfileManager::removes_player_profile);
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ClassDB::bind_method(D_METHOD("getc_player_profile"), &ProfileManager::getc_player_profile);
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ClassDB::bind_method(D_METHOD("save"), &ProfileManager::save);
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ClassDB::bind_method(D_METHOD("load"), &ProfileManager::load);
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ClassDB::bind_method(D_METHOD("save_profile", "name"), &ProfileManager::save_profile);
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ClassDB::bind_method(D_METHOD("load_profile", "name"), &ProfileManager::load_profile);
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ClassDB::bind_method(D_METHOD("load_defaults"), &ProfileManager::load_defaults);
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ClassDB::bind_method(D_METHOD("from_dict", "dict"), &ProfileManager::from_dict);
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ClassDB::bind_method(D_METHOD("to_dict"), &ProfileManager::to_dict);
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ClassDB::bind_method(D_METHOD("_on_player_profile_changed", "profile"), &ProfileManager::_on_player_profile_changed);
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ClassDB::bind_method(D_METHOD("on_keybinds_changed", "class_path"), &ProfileManager::on_keybinds_changed);
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}
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