pandemonium_engine/modules/entity_spell_system/singletons/profile_manager.cpp

274 lines
9.3 KiB
C++

/*************************************************************************/
/* profile_manager.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "profile_manager.h"
#include "core/io/json.h"
#include "core/os/file_access.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "../defines.h"
ProfileManager *ProfileManager::_instance;
ProfileManager *ProfileManager::get_singleton() {
return _instance;
}
bool ProfileManager::get_automatic_load() const {
return _automatic_load;
}
void ProfileManager::set_automatic_load(const bool load) {
_automatic_load = load;
}
bool ProfileManager::get_automatic_save() const {
return _automatic_save;
}
void ProfileManager::set_automatic_save(const bool load) {
_automatic_save = load;
}
String ProfileManager::get_save_file() const {
return _save_file;
}
void ProfileManager::set_save_file(const String &file) {
_save_file = file;
if (_automatic_save)
save();
}
int ProfileManager::gets_player_profile_count() const {
return _s_player_profiles.size();
}
Ref<PlayerProfile> ProfileManager::gets_player_profile_index(const int index) {
return _s_player_profiles.get(index);
}
void ProfileManager::adds_player_profile(const Ref<PlayerProfile> &profile) {
_s_player_profiles.push_back(profile);
}
void ProfileManager::clears_player_profiles() {
//for (int i = 0; i < _s_player_profiles.size(); ++i) {
// _c_player_profile->disconnect("changed", this, "_on_player_profile_changed");
//}
_s_player_profiles.clear();
}
void ProfileManager::removes_player_profile(const int index) {
_s_player_profiles.remove(index);
}
Ref<PlayerProfile> ProfileManager::getc_player_profile() {
return _c_player_profile;
}
void ProfileManager::save() {
call("_save");
}
void ProfileManager::load() {
call("_load");
emit_signal("changed");
}
void ProfileManager::_save() {
Error err;
FileAccess *f = FileAccess::open(_save_file, FileAccess::WRITE, &err);
if (!f) {
ERR_FAIL_MSG("Couldn't open file: " + String::num(err));
}
f->store_line(JSON::print(to_dict()));
f->close();
}
void ProfileManager::_load() {
if (FileAccess::exists(_save_file)) {
//clears_player_profiles();
Error err;
String text = FileAccess::get_file_as_string(_save_file, &err);
if (err) {
load_defaults();
ERR_FAIL_MSG("Couldn't open file: " + String::num(err));
}
String err_txt;
int err_line;
Variant v;
err = JSON::parse(text, v, err_txt, err_line);
if (err) {
load_defaults();
ERR_FAIL_MSG("Couldn't open file: " + String::num(err));
}
Dictionary d = v;
from_dict(d);
} else {
load_defaults();
}
}
void ProfileManager::save_profile(const String &name) {
}
void ProfileManager::load_profile(const String &name) {
load_defaults();
}
void ProfileManager::load_defaults() {
}
Dictionary ProfileManager::to_dict() const {
Dictionary dict;
dict["cplayer_profile"] = _c_player_profile->to_dict();
Array arr;
for (int i = 0; i < _s_player_profiles.size(); ++i) {
Dictionary d = _s_player_profiles[i]->to_dict();
arr.append(d);
}
dict["splayer_profiles"] = arr;
return dict;
}
void ProfileManager::from_dict(const Dictionary &dict) {
ERR_FAIL_COND(dict.empty());
clears_player_profiles();
_c_player_profile->disconnect("changed", this, "_on_player_profile_changed");
_c_player_profile->from_dict(dict.get("cplayer_profile", Dictionary()));
_c_player_profile->connect("changed", this, "_on_player_profile_changed");
Array arr = dict.get("splayer_profiles", Array());
for (int i = 0; i < arr.size(); ++i) {
Ref<PlayerProfile> c;
c.instance();
c->from_dict(arr.get(i));
c->connect("changed", this, "_on_player_profile_changed");
_s_player_profiles.push_back(c);
}
}
void ProfileManager::on_keybinds_changed(const StringName &class_path) {
getc_player_profile()->get_class_profile(class_path)->get_input_profile()->save_from_projectsettings();
emit_signal("keybinds_changed");
}
ProfileManager::ProfileManager() {
_instance = this;
_automatic_load = GLOBAL_DEF("ess/profiles/automatic_load", false);
_automatic_save = GLOBAL_DEF("ess/profiles/automatic_save", false);
_save_file = GLOBAL_DEF("ess/profiles/save_file", "user://profile.save");
_c_player_profile.instance();
_c_player_profile->connect("changed", this, "_on_player_profile_changed");
if (!Engine::get_singleton()->is_editor_hint() && _automatic_load)
call_deferred("load");
}
ProfileManager::~ProfileManager() {
_instance = NULL;
_c_player_profile->disconnect("changed", this, "_on_player_profile_changed");
_s_player_profiles.clear();
}
void ProfileManager::_on_player_profile_changed(Ref<PlayerProfile> profile) {
if (!Engine::get_singleton()->is_editor_hint() && _automatic_save)
save();
}
void ProfileManager::_bind_methods() {
ADD_SIGNAL(MethodInfo("keybinds_changed"));
ADD_SIGNAL(MethodInfo("changed"));
BIND_VMETHOD(MethodInfo("_save"));
BIND_VMETHOD(MethodInfo("_load"));
ClassDB::bind_method(D_METHOD("_save"), &ProfileManager::_save);
ClassDB::bind_method(D_METHOD("_load"), &ProfileManager::_load);
ClassDB::bind_method(D_METHOD("get_automatic_load"), &ProfileManager::get_automatic_load);
ClassDB::bind_method(D_METHOD("set_automatic_load", "load"), &ProfileManager::set_automatic_load);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "automatic_load"), "set_automatic_load", "get_automatic_load");
ClassDB::bind_method(D_METHOD("get_automatic_save"), &ProfileManager::get_automatic_save);
ClassDB::bind_method(D_METHOD("set_automatic_save", "load"), &ProfileManager::set_automatic_save);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "automatic_save"), "set_automatic_save", "get_automatic_save");
ClassDB::bind_method(D_METHOD("get_save_file"), &ProfileManager::get_save_file);
ClassDB::bind_method(D_METHOD("set_save_file", "path"), &ProfileManager::set_save_file);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "save_file"), "set_save_file", "get_save_file");
ClassDB::bind_method(D_METHOD("gets_player_profile_count"), &ProfileManager::gets_player_profile_count);
ClassDB::bind_method(D_METHOD("gets_player_profile_index", "index"), &ProfileManager::gets_player_profile_index);
ClassDB::bind_method(D_METHOD("adds_player_profile", "profile"), &ProfileManager::adds_player_profile);
ClassDB::bind_method(D_METHOD("clears_player_profiles"), &ProfileManager::clears_player_profiles);
ClassDB::bind_method(D_METHOD("removes_player_profile", "index"), &ProfileManager::removes_player_profile);
ClassDB::bind_method(D_METHOD("getc_player_profile"), &ProfileManager::getc_player_profile);
ClassDB::bind_method(D_METHOD("save"), &ProfileManager::save);
ClassDB::bind_method(D_METHOD("load"), &ProfileManager::load);
ClassDB::bind_method(D_METHOD("save_profile", "name"), &ProfileManager::save_profile);
ClassDB::bind_method(D_METHOD("load_profile", "name"), &ProfileManager::load_profile);
ClassDB::bind_method(D_METHOD("load_defaults"), &ProfileManager::load_defaults);
ClassDB::bind_method(D_METHOD("from_dict", "dict"), &ProfileManager::from_dict);
ClassDB::bind_method(D_METHOD("to_dict"), &ProfileManager::to_dict);
ClassDB::bind_method(D_METHOD("_on_player_profile_changed", "profile"), &ProfileManager::_on_player_profile_changed);
ClassDB::bind_method(D_METHOD("on_keybinds_changed", "class_path"), &ProfileManager::on_keybinds_changed);
}