/*************************************************************************/ /* profile_manager.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "profile_manager.h" #include "core/io/json.h" #include "core/os/file_access.h" #include "core/config/engine.h" #include "core/config/project_settings.h" #include "../defines.h" ProfileManager *ProfileManager::_instance; ProfileManager *ProfileManager::get_singleton() { return _instance; } bool ProfileManager::get_automatic_load() const { return _automatic_load; } void ProfileManager::set_automatic_load(const bool load) { _automatic_load = load; } bool ProfileManager::get_automatic_save() const { return _automatic_save; } void ProfileManager::set_automatic_save(const bool load) { _automatic_save = load; } String ProfileManager::get_save_file() const { return _save_file; } void ProfileManager::set_save_file(const String &file) { _save_file = file; if (_automatic_save) save(); } int ProfileManager::gets_player_profile_count() const { return _s_player_profiles.size(); } Ref ProfileManager::gets_player_profile_index(const int index) { return _s_player_profiles.get(index); } void ProfileManager::adds_player_profile(const Ref &profile) { _s_player_profiles.push_back(profile); } void ProfileManager::clears_player_profiles() { //for (int i = 0; i < _s_player_profiles.size(); ++i) { // _c_player_profile->disconnect("changed", this, "_on_player_profile_changed"); //} _s_player_profiles.clear(); } void ProfileManager::removes_player_profile(const int index) { _s_player_profiles.remove(index); } Ref ProfileManager::getc_player_profile() { return _c_player_profile; } void ProfileManager::save() { call("_save"); } void ProfileManager::load() { call("_load"); emit_signal("changed"); } void ProfileManager::_save() { Error err; FileAccess *f = FileAccess::open(_save_file, FileAccess::WRITE, &err); if (!f) { ERR_FAIL_MSG("Couldn't open file: " + String::num(err)); } f->store_line(JSON::print(to_dict())); f->close(); } void ProfileManager::_load() { if (FileAccess::exists(_save_file)) { //clears_player_profiles(); Error err; String text = FileAccess::get_file_as_string(_save_file, &err); if (err) { load_defaults(); ERR_FAIL_MSG("Couldn't open file: " + String::num(err)); } String err_txt; int err_line; Variant v; err = JSON::parse(text, v, err_txt, err_line); if (err) { load_defaults(); ERR_FAIL_MSG("Couldn't open file: " + String::num(err)); } Dictionary d = v; from_dict(d); } else { load_defaults(); } } void ProfileManager::save_profile(const String &name) { } void ProfileManager::load_profile(const String &name) { load_defaults(); } void ProfileManager::load_defaults() { } Dictionary ProfileManager::to_dict() const { Dictionary dict; dict["cplayer_profile"] = _c_player_profile->to_dict(); Array arr; for (int i = 0; i < _s_player_profiles.size(); ++i) { Dictionary d = _s_player_profiles[i]->to_dict(); arr.append(d); } dict["splayer_profiles"] = arr; return dict; } void ProfileManager::from_dict(const Dictionary &dict) { ERR_FAIL_COND(dict.empty()); clears_player_profiles(); _c_player_profile->disconnect("changed", this, "_on_player_profile_changed"); _c_player_profile->from_dict(dict.get("cplayer_profile", Dictionary())); _c_player_profile->connect("changed", this, "_on_player_profile_changed"); Array arr = dict.get("splayer_profiles", Array()); for (int i = 0; i < arr.size(); ++i) { Ref c; c.instance(); c->from_dict(arr.get(i)); c->connect("changed", this, "_on_player_profile_changed"); _s_player_profiles.push_back(c); } } void ProfileManager::on_keybinds_changed(const StringName &class_path) { getc_player_profile()->get_class_profile(class_path)->get_input_profile()->save_from_projectsettings(); emit_signal("keybinds_changed"); } ProfileManager::ProfileManager() { _instance = this; _automatic_load = GLOBAL_DEF("ess/profiles/automatic_load", false); _automatic_save = GLOBAL_DEF("ess/profiles/automatic_save", false); _save_file = GLOBAL_DEF("ess/profiles/save_file", "user://profile.save"); _c_player_profile.instance(); _c_player_profile->connect("changed", this, "_on_player_profile_changed"); if (!Engine::get_singleton()->is_editor_hint() && _automatic_load) call_deferred("load"); } ProfileManager::~ProfileManager() { _instance = NULL; _c_player_profile->disconnect("changed", this, "_on_player_profile_changed"); _s_player_profiles.clear(); } void ProfileManager::_on_player_profile_changed(Ref profile) { if (!Engine::get_singleton()->is_editor_hint() && _automatic_save) save(); } void ProfileManager::_bind_methods() { ADD_SIGNAL(MethodInfo("keybinds_changed")); ADD_SIGNAL(MethodInfo("changed")); BIND_VMETHOD(MethodInfo("_save")); BIND_VMETHOD(MethodInfo("_load")); ClassDB::bind_method(D_METHOD("_save"), &ProfileManager::_save); ClassDB::bind_method(D_METHOD("_load"), &ProfileManager::_load); ClassDB::bind_method(D_METHOD("get_automatic_load"), &ProfileManager::get_automatic_load); ClassDB::bind_method(D_METHOD("set_automatic_load", "load"), &ProfileManager::set_automatic_load); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "automatic_load"), "set_automatic_load", "get_automatic_load"); ClassDB::bind_method(D_METHOD("get_automatic_save"), &ProfileManager::get_automatic_save); ClassDB::bind_method(D_METHOD("set_automatic_save", "load"), &ProfileManager::set_automatic_save); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "automatic_save"), "set_automatic_save", "get_automatic_save"); ClassDB::bind_method(D_METHOD("get_save_file"), &ProfileManager::get_save_file); ClassDB::bind_method(D_METHOD("set_save_file", "path"), &ProfileManager::set_save_file); ADD_PROPERTY(PropertyInfo(Variant::STRING, "save_file"), "set_save_file", "get_save_file"); ClassDB::bind_method(D_METHOD("gets_player_profile_count"), &ProfileManager::gets_player_profile_count); ClassDB::bind_method(D_METHOD("gets_player_profile_index", "index"), &ProfileManager::gets_player_profile_index); ClassDB::bind_method(D_METHOD("adds_player_profile", "profile"), &ProfileManager::adds_player_profile); ClassDB::bind_method(D_METHOD("clears_player_profiles"), &ProfileManager::clears_player_profiles); ClassDB::bind_method(D_METHOD("removes_player_profile", "index"), &ProfileManager::removes_player_profile); ClassDB::bind_method(D_METHOD("getc_player_profile"), &ProfileManager::getc_player_profile); ClassDB::bind_method(D_METHOD("save"), &ProfileManager::save); ClassDB::bind_method(D_METHOD("load"), &ProfileManager::load); ClassDB::bind_method(D_METHOD("save_profile", "name"), &ProfileManager::save_profile); ClassDB::bind_method(D_METHOD("load_profile", "name"), &ProfileManager::load_profile); ClassDB::bind_method(D_METHOD("load_defaults"), &ProfileManager::load_defaults); ClassDB::bind_method(D_METHOD("from_dict", "dict"), &ProfileManager::from_dict); ClassDB::bind_method(D_METHOD("to_dict"), &ProfileManager::to_dict); ClassDB::bind_method(D_METHOD("_on_player_profile_changed", "profile"), &ProfileManager::_on_player_profile_changed); ClassDB::bind_method(D_METHOD("on_keybinds_changed", "class_path"), &ProfileManager::on_keybinds_changed); }