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https://github.com/Relintai/pandemonium_engine.git
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fc041bf980
Run-time glTF saving/loading is only available in Godot 4.0, not Godot 3.x. |
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.. | ||
doc_classes | ||
config.py | ||
editor_scene_exporter_gltf_plugin.cpp | ||
editor_scene_exporter_gltf_plugin.h | ||
editor_scene_importer_gltf.cpp | ||
editor_scene_importer_gltf.h | ||
gltf_accessor.cpp | ||
gltf_accessor.h | ||
gltf_animation.cpp | ||
gltf_animation.h | ||
gltf_buffer_view.cpp | ||
gltf_buffer_view.h | ||
gltf_camera.cpp | ||
gltf_camera.h | ||
gltf_document.cpp | ||
gltf_document.h | ||
gltf_light.cpp | ||
gltf_light.h | ||
gltf_mesh.cpp | ||
gltf_mesh.h | ||
gltf_node.cpp | ||
gltf_node.h | ||
gltf_skeleton.cpp | ||
gltf_skeleton.h | ||
gltf_skin.cpp | ||
gltf_skin.h | ||
gltf_spec_gloss.cpp | ||
gltf_spec_gloss.h | ||
gltf_state.cpp | ||
gltf_state.h | ||
gltf_texture.cpp | ||
gltf_texture.h | ||
packed_scene_gltf.cpp | ||
packed_scene_gltf.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |