pandemonium_engine/scene/2d
smix8 1d428ac1c9 Update NavigationPolygonInstance when polygons of NavigationPolygon change
Updates NavigationPolygonInstance polygons on the NavigationServer2D when the NavigationPolygon Resource emits its changed signal due to e.g. polygons altered by script.
2022-07-27 19:45:42 +02:00
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animated_sprite.cpp Fix AnimatedSprite doesn't emit animation_finished when changing playback direction 2022-07-27 19:14:49 +02:00
animated_sprite.h Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu 2022-07-27 14:23:27 +02:00
area_2d.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
area_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
audio_stream_player_2d.cpp Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
audio_stream_player_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
back_buffer_copy.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
back_buffer_copy.h Clang format all files. 2022-03-18 19:00:13 +01:00
camera_2d.cpp Fix crash when using Camera2D::set_custom_viewport() 2022-07-25 17:57:41 +02:00
camera_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
canvas_item.cpp Backported: Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED - jasonwinterpixel - 09e4672f0d 2022-03-24 10:47:06 +01:00
canvas_item.h Clang format all files. 2022-03-18 19:00:13 +01:00
canvas_modulate.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
canvas_modulate.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_object_2d.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
collision_object_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_polygon_2d.cpp Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi 2022-07-27 18:32:54 +02:00
collision_polygon_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_shape_2d.cpp Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi 2022-07-27 18:32:54 +02:00
collision_shape_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
cpu_particles_2d.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
cpu_particles_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
joints_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
joints_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
light_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
light_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
light_occluder_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
light_occluder_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
line_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
line_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
line_builder.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
line_builder.h Clang format all files. 2022-03-18 19:00:13 +01:00
listener_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
listener_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
mesh_instance_2d.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
mesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
multimesh_instance_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
multimesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
navigation_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_agent_2d.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_agent_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_obstacle_2d.cpp Expose NavigationObstacle2D/3D get_rid() and add config warning 2022-07-27 18:49:00 +02:00
navigation_obstacle_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_polygon.cpp Update NavigationPolygonInstance when polygons of NavigationPolygon change 2022-07-27 19:45:42 +02:00
navigation_polygon.h Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance 2022-07-27 13:54:43 +02:00
node_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
node_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
parallax_background.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
parallax_background.h Clang format all files. 2022-03-18 19:00:13 +01:00
parallax_layer.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
parallax_layer.h Clang format all files. 2022-03-18 19:00:13 +01:00
path_2d.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
path_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_body_2d.cpp Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
physics_body_2d.h Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
polygon_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
polygon_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
position_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
position_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
ray_cast_2d.cpp Improve RayCast2D debug shape 2022-07-26 15:05:00 +02:00
ray_cast_2d.h Improve RayCast2D debug shape 2022-07-26 15:05:00 +02:00
remote_transform_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
remote_transform_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
skeleton_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
skeleton_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
sprite.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
sprite.h Clang format all files. 2022-03-18 19:00:13 +01:00
touch_screen_button.cpp Fix TouchScreenButton error spam 2022-07-26 12:14:49 +02:00
touch_screen_button.h Clang format all files. 2022-03-18 19:00:13 +01:00
visibility_notifier_2d.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
visibility_notifier_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
y_sort.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
y_sort.h Clang format all files. 2022-03-18 19:00:13 +01:00