pandemonium_engine/scene
Relintai 5ab825ddf8 Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function. - lawnjelly - cf1b3fdd55
2022-03-20 20:50:58 +01:00
..
2d Clang format all files. 2022-03-18 19:00:13 +01:00
3d Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system. 2022-03-20 20:50:58 +01:00
animation Clang format all files. 2022-03-18 19:00:13 +01:00
audio Clang format all files. 2022-03-18 19:00:13 +01:00
debugger Clang format all files. 2022-03-18 19:00:13 +01:00
gui Backported: - Fix children visibility check (cherry picked from commit 280956d) - taigi100 - b33eed23ae 2022-03-20 19:12:43 +01:00
main Clang format all files. 2022-03-18 19:00:13 +01:00
resources Clang format all files. 2022-03-18 19:00:13 +01:00
property_utils.cpp
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp
scene_string_names.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub