My godot fork where I cause mayhem and destruction to all things good and godot.
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Rémi Verschelde c708c44180 SCons: Refactor LTO options with lto=<none|thin|full>
Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.

Also add `linker` option to `server` platform missed in #63283.

Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-16 22:54:09 +02:00
.github Ported: CI: Update Emscripten to 3.1.10. That's the version that we'll (tentatively) use for future 3.x and 4.0 builds. akien-mga 2022-07-27 18:41:05 +02:00
core Fix Geometry::get_closest_points_between_segments() returns NaN 2022-09-16 22:48:50 +02:00
doc Improve documentation related to audio input permissions 2022-09-16 22:50:34 +02:00
drivers Fix Windows list dir handle leak 2022-09-16 21:11:55 +02:00
editor Add missing parameters for signal in docs 2022-09-16 22:39:23 +02:00
editor_modules Fix build when the new skeleton 3d module is disabled. 2022-08-28 16:01:50 +02:00
main Add boot splash display time setting 2022-09-16 21:19:03 +02:00
misc Add ability to extend the set of Git pre-commit hooks 2022-09-16 22:47:07 +02:00
modules Update UPnP documentation 2022-09-16 22:32:58 +02:00
platform SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-16 22:54:09 +02:00
scene Fix build. 2022-09-16 22:42:11 +02:00
SCSCons More cleanups to scons. 2022-03-20 23:55:20 +01:00
servers Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
thirdparty Ported: zstd: Update to upstream version 1.5.2 2022-09-16 21:31:55 +02:00
.clang-format Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
.clang-tidy Actually disabled modernize-use-nullptr for clang tidy, 2022-07-31 13:43:26 +02:00
.editorconfig Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.gitattributes Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.gitignore Add ability to extend the set of Git pre-commit hooks 2022-09-16 22:47:07 +02:00
AUTHORS.md Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
backports.md Added a backports md file. WIP. 2022-09-16 19:33:23 +02:00
CHANGELOG.md Added everything to the changelog file. 2022-08-22 02:53:59 +02:00
compat.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
CONTRIBUTING.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
COPYRIGHT.txt Ported: Fix the logic to restart the Godot application - m4gr3d 2022-07-28 10:06:47 +02:00
DONORS.md Updated DONORS.md. 2022-08-02 10:34:35 +02:00
gles_builders.py Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
icon_outlined.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
icon_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
icon.png Restore main icon.png that got deleted by accident. 2022-03-24 20:17:23 +01:00
icon.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
LICENSE.txt Reoredered the license header, as I just noticed that newer entries should be at the bottom. 2022-07-15 11:25:32 +02:00
LOGO_LICENSE.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
logo_outlined.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
methods.py Fix build failures for Android on Windows 2022-09-16 22:47:48 +02:00
platform_methods.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
README.md Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
sc.py Removed the tests from scons. 2022-03-20 00:46:57 +01:00
SConstruct SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-16 22:54:09 +02:00
TODO.md Removed a line from the todos file. 2022-09-10 04:17:14 +02:00
version.py Increase version. 2022-08-22 02:54:37 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

The documantation is available in this repo under the doc/engine folder. [Here].

You can also look at the official Godot documentation. It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official godot demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.