mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-19 18:36:54 +01:00
293 lines
8.1 KiB
C++
293 lines
8.1 KiB
C++
#ifndef ESS_H
|
|
#define ESS_H
|
|
/*
|
|
Copyright (c) 2019-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "core/bind/core_bind.h"
|
|
#include "core/engine.h"
|
|
#include "core/object.h"
|
|
#include "core/resource.h"
|
|
#include "core/ustring.h"
|
|
|
|
#include "scene/main/node.h"
|
|
|
|
#include "../defines.h"
|
|
|
|
class ESSResourceDB;
|
|
class ESSEntitySpawner;
|
|
class EntityCreateInfo;
|
|
class ESSMaterialCache;
|
|
|
|
class ESS : public Object {
|
|
GDCLASS(ESS, Object);
|
|
|
|
public:
|
|
static ESS *get_singleton();
|
|
|
|
bool get_use_spell_points() const;
|
|
void set_use_spell_points(const bool value);
|
|
|
|
bool get_scale_spells_by_default() const;
|
|
void set_scale_spells_by_default(const bool value);
|
|
|
|
bool get_automatic_load() const;
|
|
void set_automatic_load(const bool load);
|
|
|
|
bool get_load_folders() const;
|
|
void set_load_folders(const bool load);
|
|
|
|
bool get_use_class_xp() const;
|
|
void set_use_class_xp(const bool value);
|
|
|
|
bool get_allow_class_spell_learning() const;
|
|
void set_allow_class_spell_learning(const bool value);
|
|
|
|
bool get_allow_class_recipe_learning() const;
|
|
void set_allow_class_recipe_learning(const bool value);
|
|
|
|
int get_auto_learn_spells() const;
|
|
void set_auto_learn_spells(const int value);
|
|
|
|
Ref<ESSResourceDB> get_resource_db();
|
|
void set_resource_db(const Ref<ESSResourceDB> &resource_db);
|
|
|
|
ESSEntitySpawner *get_entity_spawner();
|
|
void set_entity_spawner(ESSEntitySpawner *spawner);
|
|
void set_entity_spawner_bind(Node *spawner);
|
|
|
|
String get_resource_db_path();
|
|
void set_resource_db_path(const String &path);
|
|
|
|
void request_entity_spawn(Ref<EntityCreateInfo> info);
|
|
void request_entity_spawn_deferred(Ref<EntityCreateInfo> info);
|
|
|
|
void load_resource_db();
|
|
Ref<Resource> load_resource(const String &path, const String &type_hint = "");
|
|
|
|
void load_all();
|
|
|
|
//Stats
|
|
String stat_get_string() const;
|
|
void stat_set_string(const String &stat_enum_string);
|
|
|
|
int stat_get_id(const StringName &name) const;
|
|
StringName stat_get_name(const int id) const;
|
|
|
|
int stat_get_property_id(const StringName &name) const;
|
|
StringName stat_get_property_name(const int id) const;
|
|
bool stat_is_property(const StringName &name) const;
|
|
|
|
int stat_get_count() const;
|
|
|
|
PoolStringArray stats_get() const;
|
|
void stats_set(const PoolStringArray &array);
|
|
|
|
int stat_get_main_stat_count() const;
|
|
void stat_set_main_stat_count(const int index);
|
|
|
|
//Equipslots
|
|
String equip_slot_get_string() const;
|
|
void equip_slot_set_string(const String &equip_slot_enum_string);
|
|
|
|
int equip_slot_get_id(const StringName &name) const;
|
|
StringName equip_slot_get_name(const int id) const;
|
|
|
|
int equip_slot_get_property_id(const StringName &name) const;
|
|
StringName equip_slot_get_property_name(const int id) const;
|
|
bool equip_slot_is_property(const StringName &name) const;
|
|
|
|
int equip_slot_get_count() const;
|
|
|
|
PoolStringArray equip_slots_get() const;
|
|
void equip_slots_set(const PoolStringArray &array);
|
|
|
|
//Skeletons
|
|
String entity_types_get() const;
|
|
void entity_types_set(const String &value);
|
|
|
|
String skeletons_bones_index_get(const int index) const;
|
|
int skeletons_bones_count();
|
|
|
|
PoolStringArray skeletons_bones_get() const;
|
|
void skeletons_bones_set(const PoolStringArray &value);
|
|
|
|
String skeletons_bone_attachment_index_get(const int index) const;
|
|
int skeletons_bone_attachments_count();
|
|
|
|
PoolStringArray skeletons_bone_attachment_points_get() const;
|
|
void skeletons_bone_attachment_points_set(const PoolStringArray &value);
|
|
|
|
//Other
|
|
String model_visual_groups_get() const;
|
|
void model_visual_groups_set(const String &value);
|
|
|
|
String texture_layers_get() const;
|
|
void texture_layers_set(const String &value);
|
|
|
|
//Diminishing Returns
|
|
String dminishing_return_categories_get() const;
|
|
void dminishing_return_categories_set(const String &value);
|
|
|
|
float dminishing_return_length_get() const;
|
|
void dminishing_return_length_set(const float value);
|
|
|
|
int dminishing_return_steps_get() const;
|
|
void dminishing_return_steps_set(const int value);
|
|
|
|
//Levels/XP
|
|
int get_max_character_level() const;
|
|
int get_max_class_level() const;
|
|
|
|
int get_character_xp(int current_level);
|
|
void set_character_xp(int current_level, int value);
|
|
bool can_character_level_up(int current_level);
|
|
|
|
PoolIntArray get_character_xp_data();
|
|
void set_character_xp_data(const PoolIntArray &data);
|
|
|
|
int get_class_xp(int current_level);
|
|
void set_class_xp(int current_level, int value);
|
|
bool can_class_level_up(int current_level);
|
|
|
|
PoolIntArray get_class_xp_data();
|
|
void set_class_xp_data(const PoolIntArray &data);
|
|
|
|
#ifdef TEXTURE_PACKER_PRESENT
|
|
int get_texture_flags() const;
|
|
void set_texture_flags(const int flags);
|
|
|
|
int get_max_atlas_size() const;
|
|
void set_max_atlas_size(const int size);
|
|
|
|
bool get_keep_original_atlases() const;
|
|
void set_keep_original_atlases(const bool value);
|
|
|
|
Color get_background_color() const;
|
|
void set_background_color(const Color &color);
|
|
|
|
int get_margin() const;
|
|
void set_margin(const int margin);
|
|
#endif
|
|
|
|
StringName get_default_ess_material_cache_class();
|
|
void set_default_ess_material_cache_class(const StringName &cls_name);
|
|
|
|
PoolStringArray material_paths_get() const;
|
|
void material_paths_set(const PoolStringArray &array);
|
|
|
|
void material_add(const Ref<Material> &value);
|
|
Ref<Material> material_get(const int index);
|
|
void material_set(const int index, const Ref<Material> &value);
|
|
void material_remove(const int index);
|
|
int material_get_num() const;
|
|
void materials_clear();
|
|
void materials_load();
|
|
void ensure_materials_loaded();
|
|
|
|
Vector<Variant> materials_get();
|
|
void materials_set(const Vector<Variant> &materials);
|
|
|
|
Ref<ESSMaterialCache> material_cache_get(const uint64_t key);
|
|
void material_cache_unref(const uint64_t key);
|
|
|
|
ESS();
|
|
~ESS();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
bool _automatic_load;
|
|
|
|
Ref<ESSResourceDB> _ess_resource_db;
|
|
ESSEntitySpawner *_ess_entity_spawner;
|
|
|
|
String _ess_resource_db_path;
|
|
|
|
static ESS *instance;
|
|
|
|
bool _use_spell_points;
|
|
bool _scale_spells_by_default;
|
|
bool _automatic_class_levelups;
|
|
bool _use_global_class_level;
|
|
bool _use_class_xp;
|
|
bool _allow_class_spell_learning;
|
|
bool _allow_class_recipe_learning;
|
|
bool _auto_learn_spells;
|
|
|
|
//Stats
|
|
Vector<StringName> _stat_id_to_name;
|
|
HashMap<StringName, int> _stat_name_to_id;
|
|
|
|
Vector<StringName> _stat_id_to_property;
|
|
HashMap<StringName, int> _stat_property_to_id;
|
|
|
|
String _stat_enum_string;
|
|
int _stat_main_stat_count;
|
|
|
|
//Equipslots
|
|
Vector<StringName> _equip_slot_id_to_name;
|
|
HashMap<StringName, int> _equip_slot_name_to_id;
|
|
|
|
Vector<StringName> _equip_slot_id_to_property;
|
|
HashMap<StringName, int> _equip_slot_property_to_id;
|
|
|
|
String _equip_slot_enum_string;
|
|
|
|
//Entity Types
|
|
String _entity_types;
|
|
PoolStringArray _skeletons_bones;
|
|
PoolStringArray _skeletons_bone_attachment_points;
|
|
|
|
//Other
|
|
String _model_visual_groups;
|
|
String _texture_layers;
|
|
|
|
//Diminishing Returns
|
|
String _dminishing_return_categories;
|
|
float _dminishing_return_length;
|
|
int _dminishing_return_steps;
|
|
|
|
//Levels/XP
|
|
PoolIntArray _class_xps;
|
|
PoolIntArray _character_xps;
|
|
|
|
StringName _default_ess_material_cache_class;
|
|
|
|
Mutex _material_cache_mutex;
|
|
|
|
Map<uint64_t, Ref<ESSMaterialCache>> _material_cache;
|
|
|
|
#ifdef TEXTURE_PACKER_PRESENT
|
|
int _texture_flags;
|
|
int _max_atlas_size;
|
|
bool _keep_original_atlases;
|
|
Color _background_color;
|
|
int _margin;
|
|
#endif
|
|
|
|
PoolStringArray _material_paths;
|
|
Vector<Ref<Material>> _materials;
|
|
};
|
|
|
|
#endif
|