pandemonium_engine/modules
2022-08-15 22:54:03 +02:00
..
bmp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
broken_seals_module Removed TMeshInstance. 2022-03-20 14:15:53 +01:00
cscript Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
cvtt Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
database Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
database_mysql Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
database_postgres Moved the database backends into their own modules. All of them are disabled for now. 2022-07-06 13:13:00 +02:00
database_sqlite Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
dds Clang format all files. 2022-03-18 19:00:13 +01:00
enet Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
entity_spell_system Fixed the property validation for aura triggers and aura stat attributes in Spell. 2022-07-31 00:19:25 +02:00
etc Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
fastnoise Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
freetype FreeType: Update to version 2.12.1 2022-07-27 19:38:59 +02:00
gdscript Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
gltf Backported improvements to Basis from Godot4. Also bound all eligible methods. 2022-08-14 00:18:21 +02:00
hdr Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
jpg Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
material_maker Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
mbedtls Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
mesh_data_resource Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
mesh_utils Fix an another unused variable. 2022-07-27 19:19:50 +02:00
minimp3 Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
navigation Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
network_synchronizer Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
ogg Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
opensimplex Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
opus Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
paint Fix property setter. 2022-06-22 00:43:52 +02:00
plugin_refresher Implement the actual addon refresh / reload logic, alongside a few smaller logic tweaks. 2022-07-17 01:22:39 +02:00
props Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
props_2d Renamed translate in Transform2D to translate_local. 2022-08-14 14:59:46 +02:00
pvr Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
regex Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
rtile_map Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
skeleton_editor Backported improvements to Basis from Godot4. Also bound all eligible methods. 2022-08-14 00:18:21 +02:00
squish Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
stb_vorbis Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
svg Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
terraman Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
terraman_2d Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
text_editor Fix potential crash. 2022-07-21 19:48:08 +02:00
texture_packer Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
tga Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
theora Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
thread_pool Moved my module specific docs under a new central folder. 2022-03-20 12:30:04 +01:00
tinyexr Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
ui_extensions Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
upnp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
users Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
vhacd Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
vorbis Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
voxelman Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
web Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
websocket Added set_extra_headers() to WebSocketServer 2022-07-26 12:43:31 +02:00
wfc Prefixed all member variables with _ in the wfc module. 2022-04-25 11:59:24 +02:00
world_generator/addon Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting. 2022-04-10 21:14:56 +02:00
modules_builders.py
register_module_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub