pandemonium_engine/servers
Hugo Locurcio c133ff34d4 Add a 3D suffix to relevant physics profiler categories
2D physics categories already had a 2D suffix: "Physics 2D"

(cherry picked from commit 36428305a685889c8f307896951082fda58a974f)
2022-07-28 11:52:41 +02:00
..
audio Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
physics Add a 3D suffix to relevant physics profiler categories 2022-07-28 11:52:41 +02:00
physics_2d Clang format all files. 2022-03-18 19:00:13 +01:00
visual Portals - force full check on adding moving object 2022-07-28 11:39:14 +02:00
audio_server.cpp Fix crash in AudioServer when switching audio devices with different audio channels count (connecting PS5 controller, bluetooth 5.1 headphones etc.) 2022-07-25 18:02:52 +02:00
audio_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_2d_server.cpp Ported: Add NavigationServer2D/3D API functions to find missing RID info 2022-07-27 18:58:09 +02:00
navigation_2d_server.h Ported: Add NavigationServer2D/3D API functions to find missing RID info 2022-07-27 18:58:09 +02:00
navigation_server.cpp Ported: Add NavigationServer2D/3D API functions to find missing RID info 2022-07-27 18:58:09 +02:00
navigation_server.h Ported: Add NavigationServer2D/3D API functions to find missing RID info 2022-07-27 18:58:09 +02:00
physics_2d_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
physics_2d_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
physics_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_server_types.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
register_server_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Removed the arvr server. 2022-03-16 02:39:55 +01:00
server_wrap_mt_common.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
visual_server_callbacks.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
visual_server_callbacks.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server.cpp Expose VisualServer.texture_set_proxy() to GDScript 2022-07-27 13:06:42 +02:00
visual_server.h Clang format all files. 2022-03-18 19:00:13 +01:00