mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 07:37:16 +01:00
310 lines
10 KiB
C++
310 lines
10 KiB
C++
/*************************************************************************/
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/* editor_folding.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_folding.h"
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#include "core/os/file_access.h"
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#include "editor_inspector.h"
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#include "editor_settings.h"
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#include "core/array.h"
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#include "core/error_list.h"
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#include "core/error_macros.h"
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#include "core/io/config_file.h"
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#include "core/list.h"
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#include "core/node_path.h"
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#include "core/object.h"
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#include "core/reference.h"
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#include "core/variant.h"
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#include "scene/main/node.h"
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PoolVector<String> EditorFolding::_get_unfolds(const Object *p_object) {
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PoolVector<String> sections;
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sections.resize(p_object->editor_get_section_folding().size());
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if (sections.size()) {
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PoolVector<String>::Write w = sections.write();
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int idx = 0;
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for (const Set<String>::Element *E = p_object->editor_get_section_folding().front(); E; E = E->next()) {
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w[idx++] = E->get();
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}
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}
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return sections;
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}
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void EditorFolding::save_resource_folding(const RES &p_resource, const String &p_path) {
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Ref<ConfigFile> config;
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config.instance();
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PoolVector<String> unfolds = _get_unfolds(p_resource.ptr());
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config->set_value("folding", "sections_unfolded", unfolds);
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String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
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file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
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config->save(file);
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}
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void EditorFolding::_set_unfolds(Object *p_object, const PoolVector<String> &p_unfolds) {
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int uc = p_unfolds.size();
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PoolVector<String>::Read r = p_unfolds.read();
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p_object->editor_clear_section_folding();
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for (int i = 0; i < uc; i++) {
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p_object->editor_set_section_unfold(r[i], true);
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}
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}
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void EditorFolding::load_resource_folding(RES p_resource, const String &p_path) {
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Ref<ConfigFile> config;
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config.instance();
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String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
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file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
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if (config->load(file) != OK) {
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return;
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}
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PoolVector<String> unfolds;
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if (config->has_section_key("folding", "sections_unfolded")) {
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unfolds = config->get_value("folding", "sections_unfolded");
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}
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_set_unfolds(p_resource.ptr(), unfolds);
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}
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void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources) {
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if (p_root != p_node) {
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if (!p_node->get_owner()) {
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return; //not owned, bye
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}
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if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) {
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return;
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}
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}
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if (p_node->is_displayed_folded()) {
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nodes_folded.push_back(p_root->get_path_to(p_node));
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}
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PoolVector<String> unfolds = _get_unfolds(p_node);
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if (unfolds.size()) {
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p_folds.push_back(p_root->get_path_to(p_node));
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p_folds.push_back(unfolds);
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}
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List<PropertyInfo> plist;
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p_node->get_property_list(&plist);
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for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
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if (E->get().usage & PROPERTY_USAGE_EDITOR) {
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if (E->get().type == Variant::OBJECT) {
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RES res = p_node->get(E->get().name);
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if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) {
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PoolVector<String> res_unfolds = _get_unfolds(res.ptr());
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resource_folds.push_back(res->get_path());
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resource_folds.push_back(res_unfolds);
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resources.insert(res);
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}
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}
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}
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}
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for (int i = 0; i < p_node->get_child_count(); i++) {
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_fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, nodes_folded, resources);
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}
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}
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void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) {
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ERR_FAIL_NULL(p_scene);
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FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
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if (!file_check->file_exists(p_path)) { //This can happen when creating scene from FilesystemDock. It has path, but no file.
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return;
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}
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Ref<ConfigFile> config;
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config.instance();
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Array unfolds, res_unfolds;
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Set<RES> resources;
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Array nodes_folded;
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_fill_folds(p_scene, p_scene, unfolds, res_unfolds, nodes_folded, resources);
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config->set_value("folding", "node_unfolds", unfolds);
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config->set_value("folding", "resource_unfolds", res_unfolds);
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config->set_value("folding", "nodes_folded", nodes_folded);
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String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
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file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
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config->save(file);
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}
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void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
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Ref<ConfigFile> config;
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config.instance();
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String path = EditorSettings::get_singleton()->get_project_settings_dir();
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String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
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file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
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if (config->load(file) != OK) {
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return;
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}
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Array unfolds;
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if (config->has_section_key("folding", "node_unfolds")) {
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unfolds = config->get_value("folding", "node_unfolds");
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}
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Array res_unfolds;
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if (config->has_section_key("folding", "resource_unfolds")) {
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res_unfolds = config->get_value("folding", "resource_unfolds");
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}
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Array nodes_folded;
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if (config->has_section_key("folding", "nodes_folded")) {
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nodes_folded = config->get_value("folding", "nodes_folded");
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}
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ERR_FAIL_COND(unfolds.size() & 1);
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ERR_FAIL_COND(res_unfolds.size() & 1);
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for (int i = 0; i < unfolds.size(); i += 2) {
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NodePath path2 = unfolds[i];
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PoolVector<String> un = unfolds[i + 1];
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Node *node = p_scene->get_node_or_null(path2);
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if (!node) {
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continue;
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}
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_set_unfolds(node, un);
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}
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for (int i = 0; i < res_unfolds.size(); i += 2) {
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String path2 = res_unfolds[i];
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RES res;
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if (ResourceCache::has(path2)) {
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res = RES(ResourceCache::get(path2));
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}
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if (res.is_null()) {
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continue;
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}
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PoolVector<String> unfolds2 = res_unfolds[i + 1];
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_set_unfolds(res.ptr(), unfolds2);
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}
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for (int i = 0; i < nodes_folded.size(); i++) {
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NodePath fold_path = nodes_folded[i];
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if (p_scene->has_node(fold_path)) {
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Node *node = p_scene->get_node(fold_path);
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node->set_display_folded(true);
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}
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}
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}
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bool EditorFolding::has_folding_data(const String &p_path) {
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String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
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file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
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return FileAccess::exists(file);
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}
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void EditorFolding::_do_object_unfolds(Object *p_object, Set<RES> &resources) {
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List<PropertyInfo> plist;
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p_object->get_property_list(&plist);
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String group_base;
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String group;
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Set<String> unfold_group;
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for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
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if (E->get().usage & PROPERTY_USAGE_CATEGORY) {
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group = "";
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group_base = "";
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}
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if (E->get().usage & PROPERTY_USAGE_GROUP) {
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group = E->get().name;
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group_base = E->get().hint_string;
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if (group_base.ends_with("_")) {
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group_base = group_base.substr(0, group_base.length() - 1);
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}
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}
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//can unfold
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if (E->get().usage & PROPERTY_USAGE_EDITOR) {
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if (group != "") { //group
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if (group_base == String() || E->get().name.begins_with(group_base)) {
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bool can_revert = EditorPropertyRevert::can_property_revert(p_object, E->get().name);
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if (can_revert) {
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unfold_group.insert(group);
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}
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}
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} else { //path
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int last = E->get().name.rfind("/");
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if (last != -1) {
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bool can_revert = EditorPropertyRevert::can_property_revert(p_object, E->get().name);
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if (can_revert) {
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unfold_group.insert(E->get().name.substr(0, last));
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}
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}
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}
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}
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if (E->get().type == Variant::OBJECT) {
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RES res = p_object->get(E->get().name);
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if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) {
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resources.insert(res);
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_do_object_unfolds(res.ptr(), resources);
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}
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}
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}
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for (Set<String>::Element *E = unfold_group.front(); E; E = E->next()) {
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p_object->editor_set_section_unfold(E->get(), true);
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}
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}
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void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resources) {
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if (p_root != p_node) {
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if (!p_node->get_owner()) {
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return; //not owned, bye
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}
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if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) {
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return;
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}
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}
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_do_object_unfolds(p_node, resources);
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for (int i = 0; i < p_node->get_child_count(); i++) {
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_do_node_unfolds(p_root, p_node->get_child(i), resources);
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}
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}
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void EditorFolding::unfold_scene(Node *p_scene) {
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Set<RES> resources;
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_do_node_unfolds(p_scene, p_scene, resources);
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}
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EditorFolding::EditorFolding() {
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}
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