pandemonium_engine/modules/paint/nodes/curve_2d/paint_curve_2d.cpp

835 lines
25 KiB
C++

/*************************************************************************/
/* path_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "paint_curve_2d.h"
#include "core/config/engine.h"
#include "scene/resources/curve.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"
#endif
#ifdef TOOLS_ENABLED
Rect2 PaintCurve2D::_edit_get_rect() const {
if (rect_cache_dirty) {
if (!curve.is_valid() || curve->get_point_count() == 0) {
return Rect2(0, 0, 0, 0);
}
item_rect = Rect2(curve->get_point_position(0), Vector2(0, 0));
for (int i = 0; i < curve->get_point_count(); i++) {
for (int j = 0; j <= 8; j++) {
real_t frac = j / 8.0;
Vector2 p = curve->interpolate(i, frac);
item_rect.expand_to(p);
}
}
rect_cache_dirty = false;
}
return item_rect;
}
bool PaintCurve2D::_edit_use_rect() const {
return curve.is_valid() && curve->get_point_count() != 0;
}
bool PaintCurve2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
if (curve.is_null()) {
return false;
}
for (int i = 0; i < curve->get_point_count(); i++) {
Vector2 s[2];
s[0] = curve->get_point_position(i);
for (int j = 1; j <= 8; j++) {
real_t frac = j / 8.0;
s[1] = curve->interpolate(i, frac);
Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s);
if (p.distance_to(p_point) <= p_tolerance) {
return true;
}
s[0] = s[1];
}
}
return false;
}
#endif
void PaintCurve2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW && curve.is_valid()) {
//draw the curve!!
_rendered_image.unref();
if (curve->get_point_count() < 2) {
return;
}
if (_fill_enabled) {
Vector<Vector2> points;
Vector<Vector2> uvs;
Vector<Color> colors;
Vector<int> indices;
_prepare_render_data_fill(points, uvs, colors, indices);
if (indices.size()) {
RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, Vector<int>(), Vector<float>(), _fill_texture.is_valid() ? _fill_texture->get_rid() : RID(), -1, RID(), _fill_antialiased);
}
}
if (_outline_enabled) {
_cached_draw_pts = Variant(curve->tessellate());
{
int len = _cached_draw_pts.size();
Vector2 *ppw = _cached_draw_pts.ptrw();
for (int i = 0; i < len; i++) {
ppw[i] = ppw[i];
}
}
draw_polyline(_cached_draw_pts, _outline_color, _outline_width, _outline_antialiased);
}
}
}
void PaintCurve2D::_curve_changed() {
if (!is_inside_tree()) {
return;
}
rect_cache_dirty = true;
update();
}
void PaintCurve2D::set_curve(const Ref<Curve2D> &p_curve) {
if (curve.is_valid()) {
curve->disconnect("changed", this, "_curve_changed");
}
curve = p_curve;
if (curve.is_valid()) {
curve->connect("changed", this, "_curve_changed");
}
_curve_changed();
}
Ref<Curve2D> PaintCurve2D::get_curve() const {
return curve;
}
void PaintCurve2D::fill_set_enabled(bool p_enabled) {
_fill_enabled = p_enabled;
update();
}
bool PaintCurve2D::fill_get_enabled() const {
return _fill_enabled;
}
void PaintCurve2D::fill_set_color(const Color &p_color) {
_fill_color = p_color;
update();
}
Color PaintCurve2D::fill_get_color() const {
return _fill_color;
}
void PaintCurve2D::fill_set_texture(const Ref<Texture> &p_texture) {
_fill_texture = p_texture;
update();
}
Ref<Texture> PaintCurve2D::fill_get_texture() const {
return _fill_texture;
}
void PaintCurve2D::fill_set_texture_offset(const Vector2 &p_offset) {
_fill_tex_ofs = p_offset;
update();
}
Vector2 PaintCurve2D::fill_get_texture_offset() const {
return _fill_tex_ofs;
}
void PaintCurve2D::fill_set_texture_rotation(float p_rot) {
_fill_tex_rot = p_rot;
update();
}
float PaintCurve2D::fill_get_texture_rotation() const {
return _fill_tex_rot;
}
void PaintCurve2D::fill_set_texture_rotation_degrees(float p_rot) {
fill_set_texture_rotation(Math::deg2rad(p_rot));
}
float PaintCurve2D::fill_get_texture_rotation_degrees() const {
return Math::rad2deg(fill_get_texture_rotation());
}
void PaintCurve2D::fill_set_texture_scale(const Size2 &p_scale) {
_fill_tex_scale = p_scale;
update();
}
Size2 PaintCurve2D::fill_get_texture_scale() const {
return _fill_tex_scale;
}
void PaintCurve2D::fill_set_invert(bool p_invert) {
_fill_invert = p_invert;
update();
}
bool PaintCurve2D::fill_get_invert() const {
return _fill_invert;
}
void PaintCurve2D::fill_set_antialiased(bool p_antialiased) {
_fill_antialiased = p_antialiased;
update();
}
bool PaintCurve2D::fill_get_antialiased() const {
return _fill_antialiased;
}
void PaintCurve2D::fill_set_invert_border(float p_invert_border) {
_fill_invert_border = p_invert_border;
update();
}
float PaintCurve2D::fill_get_invert_border() const {
return _fill_invert_border;
}
void PaintCurve2D::outline_set_enabled(bool p_enabled) {
_outline_enabled = p_enabled;
update();
}
bool PaintCurve2D::outline_get_enabled() const {
return _outline_enabled;
}
void PaintCurve2D::outline_set_width(int p_width) {
_outline_width = p_width;
update();
}
int PaintCurve2D::outline_get_width() const {
return _outline_width;
}
void PaintCurve2D::outline_set_color(const Color &p_color) {
_outline_color = p_color;
update();
}
Color PaintCurve2D::outline_get_color() const {
return _outline_color;
}
void PaintCurve2D::outline_set_texture(const Ref<Texture> &p_texture) {
_outline_texture = p_texture;
update();
}
Ref<Texture> PaintCurve2D::outline_get_texture() const {
return _outline_texture;
}
void PaintCurve2D::outline_set_texture_offset(const Vector2 &p_offset) {
_outline_tex_ofs = p_offset;
update();
}
Vector2 PaintCurve2D::outline_get_texture_offset() const {
return _outline_tex_ofs;
}
void PaintCurve2D::outline_set_texture_rotation(float p_rot) {
_outline_tex_rot = p_rot;
update();
}
float PaintCurve2D::outline_get_texture_rotation() const {
return _outline_tex_rot;
}
void PaintCurve2D::outline_set_texture_rotation_degrees(float p_rot) {
outline_set_texture_rotation(Math::deg2rad(p_rot));
}
float PaintCurve2D::outline_get_texture_rotation_degrees() const {
return Math::rad2deg(outline_get_texture_rotation());
}
void PaintCurve2D::outline_set_texture_scale(const Size2 &p_scale) {
_outline_tex_scale = p_scale;
update();
}
Size2 PaintCurve2D::outline_get_texture_scale() const {
return _outline_tex_scale;
}
void PaintCurve2D::outline_set_antialiased(bool p_antialiased) {
_outline_antialiased = p_antialiased;
update();
}
bool PaintCurve2D::outline_get_antialiased() const {
return _outline_antialiased;
}
Ref<Image> PaintCurve2D::_get_rendered_image() {
if (_rendered_image.is_valid()) {
return _rendered_image;
}
if (_size.x == 0 || _size.y == 0) {
return Ref<Image>();
}
/*
if (polygon.size() < 3) {
return Ref<Image>();
}
Vector<Vector2> points;
Vector<Vector2> uvs;
Vector<Color> colors;
Vector<int> indices;
_prepare_render_data(points, uvs, colors, indices);
if (indices.size() == 0) {
return Ref<Image>();
}
Ref<Image> texture_image;
Vector2 texture_image_size;
if (uvs.size() > 0 && texture.is_valid()) {
texture_image = texture->get_data();
}
bool use_uvs = texture_image.is_valid();
if (use_uvs) {
texture_image_size = texture_image->get_size();
}
_rendered_image.instance();
_rendered_image->create(_size.x, _size.y, false, Image::FORMAT_RGBA8);
_rendered_image->lock();
if (use_uvs) {
texture_image->lock();
}
Vector2i cpoints[3];
Vector2 cuvs[3];
Color ccolors[3];
if (colors.size() == 1) {
for (int j = 0; j < 3; ++j) {
ccolors[j] = colors[0];
}
}
//Note: Don't worry about the Node's Transform here, that will get applied automatically in the caller
for (int index = 0; index < indices.size(); index += 3) {
// Rasterize triangle
// Based on https://www.youtube.com/watch?v=PahbNFypubE
for (int i = 0; i < 3; ++i) {
int cind = indices[index + i];
cpoints[i] = points[cind].round();
if (colors.size() > 1) {
ccolors[i] = colors[cind];
}
if (use_uvs) {
cuvs[i] = uvs[cind];
}
}
//Sort them
if (cpoints[1].y < cpoints[0].y || (cpoints[1].y == cpoints[0].y && cpoints[1].x < cpoints[0].x)) {
SWAP(cpoints[0], cpoints[1]);
SWAP(ccolors[0], ccolors[1]);
SWAP(cuvs[0], cuvs[1]);
}
if (cpoints[2].y < cpoints[0].y || (cpoints[2].y == cpoints[0].y && cpoints[2].x < cpoints[0].x)) {
SWAP(cpoints[0], cpoints[2]);
SWAP(ccolors[0], ccolors[2]);
SWAP(cuvs[0], cuvs[2]);
}
if (cpoints[2].y < cpoints[1].y || (cpoints[2].y == cpoints[1].y && cpoints[2].x < cpoints[1].x)) {
SWAP(cpoints[1], cpoints[2]);
SWAP(ccolors[1], ccolors[2]);
SWAP(cuvs[1], cuvs[2]);
}
if (cpoints[0].y == cpoints[2].y) {
continue;
}
bool shortside = (cpoints[1].y - cpoints[0].y) * (cpoints[2].x - cpoints[0].x) < (cpoints[1].x - cpoints[0].x) * (cpoints[2].y - cpoints[0].y);
Slope sides[2];
sides[!shortside].setup_position(cpoints[0], cpoints[2], cpoints[2].y - cpoints[0].y);
sides[!shortside].setup_color(ccolors[0], ccolors[2], cpoints[2].y - cpoints[0].y);
if (use_uvs) {
sides[!shortside].setup_uv(cuvs[0], cuvs[2], cpoints[2].y - cpoints[0].y);
}
if (cpoints[0].y < cpoints[1].y) {
sides[shortside].setup_position(cpoints[0], cpoints[1], cpoints[1].y - cpoints[0].y);
sides[shortside].setup_color(ccolors[0], ccolors[1], cpoints[1].y - cpoints[0].y);
if (use_uvs) {
sides[shortside].setup_uv(cuvs[0], cuvs[1], cpoints[1].y - cpoints[0].y);
}
int starty = MAX(0, cpoints[0].y);
int endy = MIN(cpoints[1].y, _size.y);
for (int y = starty; y < endy; ++y) {
Slope s;
s.setup_color(sides[0].color_current, sides[1].color_current, sides[1].position_current.x - sides[0].position_current.x);
if (use_uvs) {
s.setup_uv(sides[0].uv_current, sides[1].uv_current, sides[1].position_current.x - sides[0].position_current.x);
}
int startx = MAX(0, sides[0].position_current.x);
int endx = MIN(sides[1].position_current.x, _size.x);
for (int x = startx; x < endx; ++x) {
Color color = s.color_current;
if (use_uvs) {
Vector2 uv = s.uv_current;
uv.x = CLAMP(uv.x, 0, 1);
uv.y = CLAMP(uv.y, 0, 1);
Vector2 imgcoord = uv * texture_image_size;
imgcoord.x = CLAMP(imgcoord.x, 0, texture_image_size.x - 1);
imgcoord.y = CLAMP(imgcoord.y, 0, texture_image_size.y - 1);
Color img_color = texture_image->get_pixelv(imgcoord);
color *= img_color;
}
_rendered_image->set_pixelv(Vector2(x, y), color);
s.advance_color();
if (use_uvs) {
s.advance_uv();
}
}
sides[0].advance();
sides[1].advance();
if (use_uvs) {
sides[0].advance_uv();
sides[1].advance_uv();
}
}
}
if (cpoints[1].y < cpoints[2].y) {
sides[shortside].setup_position(cpoints[1], cpoints[2], cpoints[2].y - cpoints[1].y);
sides[shortside].setup_color(ccolors[1], ccolors[2], cpoints[2].y - cpoints[1].y);
if (use_uvs) {
sides[shortside].setup_uv(cuvs[1], cuvs[2], cpoints[2].y - cpoints[1].y);
}
int starty = MAX(0, cpoints[1].y);
int endy = MIN(cpoints[2].y, _size.y);
for (int y = starty; y < endy; ++y) {
Slope s;
s.setup_color(sides[0].color_current, sides[1].color_current, sides[1].position_current.x - sides[0].position_current.x);
if (use_uvs) {
s.setup_uv(sides[0].uv_current, sides[1].uv_current, sides[1].position_current.x - sides[0].position_current.x);
}
int startx = MAX(0, sides[0].position_current.x);
int endx = MIN(sides[1].position_current.x, _size.x);
for (int x = startx; x < endx; ++x) {
Color color = s.color_current;
if (use_uvs) {
Vector2 uv = s.uv_current;
uv.x = CLAMP(uv.x, 0, 1);
uv.y = CLAMP(uv.y, 0, 1);
Vector2 imgcoord = uv * texture_image_size;
imgcoord.x = CLAMP(imgcoord.x, 0, texture_image_size.x - 1);
imgcoord.y = CLAMP(imgcoord.y, 0, texture_image_size.y - 1);
Color img_color = texture_image->get_pixelv(imgcoord);
color *= img_color;
}
_rendered_image->set_pixelv(Vector2(x, y), color);
s.advance_color();
if (use_uvs) {
s.advance_uv();
}
}
sides[0].advance();
sides[1].advance();
if (use_uvs) {
sides[0].advance_uv();
sides[1].advance_uv();
}
}
}
}
if (use_uvs) {
texture_image->unlock();
}
_rendered_image->unlock();
*/
return _rendered_image;
}
PoolVector2Array PaintCurve2D::generate_uvs(const Vector<Vector2> &p_points) {
PoolVector2Array uvs;
int len = p_points.size();
if (len == 0) {
return uvs;
}
const Vector2 *pr = p_points.ptr();
Rect2 bounds = Rect2(pr[0], Vector2());
for (int i = 1; i < len; i++) {
Vector2 e = pr[i];
bounds.expand_to(e);
}
uvs.resize(len);
PoolVector2Array::Write uvr = uvs.write();
Vector2 *uvp = uvr.ptr();
for (int i = 0; i < len; i++) {
Vector2 e = pr[i];
e -= bounds.position;
e /= bounds.size;
uvp[i] = e;
}
return uvs;
}
PoolVector2Array PaintCurve2D::generate_uvs(const Vector<Vector2> &p_points, const Rect2 &p_uv_rect) {
PoolVector2Array uvs;
int len = p_points.size();
if (len == 0) {
return uvs;
}
const Vector2 *pr = p_points.ptr();
Rect2 bounds = Rect2(pr[0], Vector2());
for (int i = 1; i < len; i++) {
Vector2 e = pr[i];
bounds.expand_to(e);
}
uvs.resize(len);
PoolVector2Array::Write uvr = uvs.write();
Vector2 *uvp = uvr.ptr();
for (int i = 0; i < len; i++) {
Vector2 e = pr[i];
e -= bounds.position;
e /= bounds.size;
e *= p_uv_rect.size;
e += p_uv_rect.position;
uvp[i] = e;
}
return uvs;
}
void PaintCurve2D::_prepare_render_data_fill(Vector<Vector2> &r_points, Vector<Vector2> &r_uvs, Vector<Color> &r_colors, Vector<int> &r_indices) {
if (!curve.is_valid()) {
return;
}
int curve_len = curve->get_point_count();
if (curve_len < 2) {
return;
}
PoolVector2Array polygon = curve->tessellate();
int len = polygon.size();
r_points.resize(len);
{
PoolVector<Vector2>::Read polyr = polygon.read();
for (int i = 0; i < len; i++) {
r_points.write[i] = polyr[i];
}
}
if (_fill_invert) {
Rect2 bounds;
int highest_idx = -1;
float highest_y = -1e20;
float sum = 0;
for (int i = 0; i < len; i++) {
if (i == 0) {
bounds.position = r_points[i];
} else {
bounds.expand_to(r_points[i]);
}
if (r_points[i].y > highest_y) {
highest_idx = i;
highest_y = r_points[i].y;
}
int ni = (i + 1) % len;
sum += (r_points[ni].x - r_points[i].x) * (r_points[ni].y + r_points[i].y);
}
bounds = bounds.grow(_fill_invert_border);
Vector2 ep[7] = {
Vector2(r_points[highest_idx].x, r_points[highest_idx].y + _fill_invert_border),
Vector2(bounds.position + bounds.size),
Vector2(bounds.position + Vector2(bounds.size.x, 0)),
Vector2(bounds.position),
Vector2(bounds.position + Vector2(0, bounds.size.y)),
Vector2(r_points[highest_idx].x - CMP_EPSILON, r_points[highest_idx].y + _fill_invert_border),
Vector2(r_points[highest_idx].x - CMP_EPSILON, r_points[highest_idx].y),
};
if (sum > 0) {
SWAP(ep[1], ep[4]);
SWAP(ep[2], ep[3]);
SWAP(ep[5], ep[0]);
SWAP(ep[6], r_points.write[highest_idx]);
}
r_points.resize(r_points.size() + 7);
for (int i = r_points.size() - 1; i >= highest_idx + 7; i--) {
r_points.write[i] = r_points[i - 7];
}
for (int i = 0; i < 7; i++) {
r_points.write[highest_idx + i + 1] = ep[i];
}
len = r_points.size();
}
if (_fill_texture.is_valid()) {
Transform2D texmat(_fill_tex_rot, _fill_tex_ofs);
texmat.scale(_fill_tex_scale);
//Size2 tex_size = _fill_texture->get_size();
PoolVector2Array uv = generate_uvs(r_points);
r_uvs.resize(len);
PoolVector<Vector2>::Read uvr = uv.read();
for (int i = 0; i < len; i++) {
r_uvs.write[i] = texmat.xform(uvr[i]);
}
}
r_colors.push_back(_fill_color);
r_indices = Geometry::triangulate_polygon(r_points);
}
void PaintCurve2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &PaintCurve2D::set_curve);
ClassDB::bind_method(D_METHOD("get_curve"), &PaintCurve2D::get_curve);
ClassDB::bind_method(D_METHOD("fill_set_enabled", "enabled"), &PaintCurve2D::fill_set_enabled);
ClassDB::bind_method(D_METHOD("fill_get_enabled"), &PaintCurve2D::fill_get_enabled);
ClassDB::bind_method(D_METHOD("fill_set_color", "color"), &PaintCurve2D::fill_set_color);
ClassDB::bind_method(D_METHOD("fill_get_color"), &PaintCurve2D::fill_get_color);
ClassDB::bind_method(D_METHOD("fill_set_texture", "texture"), &PaintCurve2D::fill_set_texture);
ClassDB::bind_method(D_METHOD("fill_get_texture"), &PaintCurve2D::fill_get_texture);
ClassDB::bind_method(D_METHOD("fill_set_texture_offset", "texture_offset"), &PaintCurve2D::fill_set_texture_offset);
ClassDB::bind_method(D_METHOD("fill_get_texture_offset"), &PaintCurve2D::fill_get_texture_offset);
ClassDB::bind_method(D_METHOD("fill_set_texture_rotation", "texture_rotation"), &PaintCurve2D::fill_set_texture_rotation);
ClassDB::bind_method(D_METHOD("fill_get_texture_rotation"), &PaintCurve2D::fill_get_texture_rotation);
ClassDB::bind_method(D_METHOD("fill_set_texture_rotation_degrees", "texture_rotation"), &PaintCurve2D::fill_set_texture_rotation_degrees);
ClassDB::bind_method(D_METHOD("fill_get_texture_rotation_degrees"), &PaintCurve2D::fill_get_texture_rotation_degrees);
ClassDB::bind_method(D_METHOD("fill_set_texture_scale", "texture_scale"), &PaintCurve2D::fill_set_texture_scale);
ClassDB::bind_method(D_METHOD("fill_get_texture_scale"), &PaintCurve2D::fill_get_texture_scale);
ClassDB::bind_method(D_METHOD("fill_set_invert", "invert"), &PaintCurve2D::fill_set_invert);
ClassDB::bind_method(D_METHOD("fill_get_invert"), &PaintCurve2D::fill_get_invert);
ClassDB::bind_method(D_METHOD("fill_set_antialiased", "antialiased"), &PaintCurve2D::fill_set_antialiased);
ClassDB::bind_method(D_METHOD("fill_get_antialiased"), &PaintCurve2D::fill_get_antialiased);
ClassDB::bind_method(D_METHOD("fill_set_invert_border", "invert_border"), &PaintCurve2D::fill_set_invert_border);
ClassDB::bind_method(D_METHOD("fill_get_invert_border"), &PaintCurve2D::fill_get_invert_border);
ClassDB::bind_method(D_METHOD("outline_set_enabled", "enabled"), &PaintCurve2D::outline_set_enabled);
ClassDB::bind_method(D_METHOD("outline_get_enabled"), &PaintCurve2D::outline_get_enabled);
ClassDB::bind_method(D_METHOD("outline_set_width", "width"), &PaintCurve2D::outline_set_width);
ClassDB::bind_method(D_METHOD("outline_get_width"), &PaintCurve2D::outline_get_width);
ClassDB::bind_method(D_METHOD("outline_set_color", "color"), &PaintCurve2D::outline_set_color);
ClassDB::bind_method(D_METHOD("outline_get_color"), &PaintCurve2D::outline_get_color);
ClassDB::bind_method(D_METHOD("outline_set_texture", "texture"), &PaintCurve2D::outline_set_texture);
ClassDB::bind_method(D_METHOD("outline_get_texture"), &PaintCurve2D::outline_get_texture);
ClassDB::bind_method(D_METHOD("outline_set_texture_offset", "texture_offset"), &PaintCurve2D::outline_set_texture_offset);
ClassDB::bind_method(D_METHOD("outline_get_texture_offset"), &PaintCurve2D::outline_get_texture_offset);
ClassDB::bind_method(D_METHOD("outline_set_texture_rotation", "texture_rotation"), &PaintCurve2D::outline_set_texture_rotation);
ClassDB::bind_method(D_METHOD("outline_get_texture_rotation"), &PaintCurve2D::outline_get_texture_rotation);
ClassDB::bind_method(D_METHOD("outline_set_texture_rotation_degrees", "texture_rotation"), &PaintCurve2D::outline_set_texture_rotation_degrees);
ClassDB::bind_method(D_METHOD("outline_get_texture_rotation_degrees"), &PaintCurve2D::outline_get_texture_rotation_degrees);
ClassDB::bind_method(D_METHOD("outline_set_texture_scale", "texture_scale"), &PaintCurve2D::outline_set_texture_scale);
ClassDB::bind_method(D_METHOD("outline_get_texture_scale"), &PaintCurve2D::outline_get_texture_scale);
ClassDB::bind_method(D_METHOD("outline_set_antialiased", "antialiased"), &PaintCurve2D::outline_set_antialiased);
ClassDB::bind_method(D_METHOD("outline_get_antialiased"), &PaintCurve2D::outline_get_antialiased);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve2D"), "set_curve", "get_curve");
ADD_GROUP("Fill", "fill_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fill_enabled"), "fill_set_enabled", "fill_get_enabled");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fill_color"), "fill_set_color", "fill_get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fill_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "fill_set_texture", "fill_get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_texture_offset"), "fill_set_texture_offset", "fill_get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_texture_scale", PROPERTY_HINT_LINK), "fill_set_texture_scale", "fill_get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fill_texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "fill_set_texture_rotation_degrees", "fill_get_texture_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fill_texture_rotation", PROPERTY_HINT_NONE, "", 0), "fill_set_texture_rotation", "fill_get_texture_rotation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fill_invert_enable"), "fill_set_invert", "fill_get_invert");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fill_invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "fill_set_invert_border", "fill_get_invert_border");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fill_antialiased"), "fill_set_antialiased", "fill_get_antialiased");
ADD_GROUP("Outline", "outline_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "outline_enabled"), "outline_set_enabled", "outline_get_enabled");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "outline_set_color", "outline_get_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_width"), "outline_set_width", "outline_get_width");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "outline_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "outline_set_texture", "outline_get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "outline_texture_offset"), "outline_set_texture_offset", "outline_get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "outline_texture_scale", PROPERTY_HINT_LINK), "outline_set_texture_scale", "outline_get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "outline_texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "outline_set_texture_rotation_degrees", "outline_get_texture_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "outline_texture_rotation", PROPERTY_HINT_NONE, "", 0), "outline_set_texture_rotation", "outline_get_texture_rotation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "outline_antialiased"), "outline_set_antialiased", "outline_get_antialiased");
ClassDB::bind_method(D_METHOD("_curve_changed"), &PaintCurve2D::_curve_changed);
}
PaintCurve2D::PaintCurve2D() {
set_curve(Ref<Curve2D>(memnew(Curve2D))); //create one by default
//set_self_modulate(Color(0.5, 0.6, 1.0, 0.7));
_fill_enabled = true;
_fill_color = Color(1, 1, 1);
_fill_tex_scale = Vector2(1, 1);
_fill_tex_tile = false;
_fill_tex_rot = 0;
_fill_invert = false;
_fill_invert_border = 100;
_fill_antialiased = false;
_outline_enabled = true;
//_outline_color = Color(0.5, 0.6, 1.0, 0.7);
_outline_width = 2;
_fill_tex_scale = Vector2(1, 1);
_outline_tex_tile = false;
_outline_tex_rot = 0;
_outline_antialiased = true;
rect_cache_dirty = true;
}