/*************************************************************************/ /* path_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "paint_curve_2d.h" #include "core/config/engine.h" #include "scene/resources/curve.h" #include "scene/scene_string_names.h" #ifdef TOOLS_ENABLED #include "editor/editor_scale.h" #endif #ifdef TOOLS_ENABLED Rect2 PaintCurve2D::_edit_get_rect() const { if (rect_cache_dirty) { if (!curve.is_valid() || curve->get_point_count() == 0) { return Rect2(0, 0, 0, 0); } item_rect = Rect2(curve->get_point_position(0), Vector2(0, 0)); for (int i = 0; i < curve->get_point_count(); i++) { for (int j = 0; j <= 8; j++) { real_t frac = j / 8.0; Vector2 p = curve->interpolate(i, frac); item_rect.expand_to(p); } } rect_cache_dirty = false; } return item_rect; } bool PaintCurve2D::_edit_use_rect() const { return curve.is_valid() && curve->get_point_count() != 0; } bool PaintCurve2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { if (curve.is_null()) { return false; } for (int i = 0; i < curve->get_point_count(); i++) { Vector2 s[2]; s[0] = curve->get_point_position(i); for (int j = 1; j <= 8; j++) { real_t frac = j / 8.0; s[1] = curve->interpolate(i, frac); Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s); if (p.distance_to(p_point) <= p_tolerance) { return true; } s[0] = s[1]; } } return false; } #endif void PaintCurve2D::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW && curve.is_valid()) { //draw the curve!! _rendered_image.unref(); if (curve->get_point_count() < 2) { return; } if (_fill_enabled) { Vector points; Vector uvs; Vector colors; Vector indices; _prepare_render_data_fill(points, uvs, colors, indices); if (indices.size()) { RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, Vector(), Vector(), _fill_texture.is_valid() ? _fill_texture->get_rid() : RID(), -1, RID(), _fill_antialiased); } } if (_outline_enabled) { _cached_draw_pts = Variant(curve->tessellate()); { int len = _cached_draw_pts.size(); Vector2 *ppw = _cached_draw_pts.ptrw(); for (int i = 0; i < len; i++) { ppw[i] = ppw[i]; } } draw_polyline(_cached_draw_pts, _outline_color, _outline_width, _outline_antialiased); } } } void PaintCurve2D::_curve_changed() { if (!is_inside_tree()) { return; } rect_cache_dirty = true; update(); } void PaintCurve2D::set_curve(const Ref &p_curve) { if (curve.is_valid()) { curve->disconnect("changed", this, "_curve_changed"); } curve = p_curve; if (curve.is_valid()) { curve->connect("changed", this, "_curve_changed"); } _curve_changed(); } Ref PaintCurve2D::get_curve() const { return curve; } void PaintCurve2D::fill_set_enabled(bool p_enabled) { _fill_enabled = p_enabled; update(); } bool PaintCurve2D::fill_get_enabled() const { return _fill_enabled; } void PaintCurve2D::fill_set_color(const Color &p_color) { _fill_color = p_color; update(); } Color PaintCurve2D::fill_get_color() const { return _fill_color; } void PaintCurve2D::fill_set_texture(const Ref &p_texture) { _fill_texture = p_texture; update(); } Ref PaintCurve2D::fill_get_texture() const { return _fill_texture; } void PaintCurve2D::fill_set_texture_offset(const Vector2 &p_offset) { _fill_tex_ofs = p_offset; update(); } Vector2 PaintCurve2D::fill_get_texture_offset() const { return _fill_tex_ofs; } void PaintCurve2D::fill_set_texture_rotation(float p_rot) { _fill_tex_rot = p_rot; update(); } float PaintCurve2D::fill_get_texture_rotation() const { return _fill_tex_rot; } void PaintCurve2D::fill_set_texture_rotation_degrees(float p_rot) { fill_set_texture_rotation(Math::deg2rad(p_rot)); } float PaintCurve2D::fill_get_texture_rotation_degrees() const { return Math::rad2deg(fill_get_texture_rotation()); } void PaintCurve2D::fill_set_texture_scale(const Size2 &p_scale) { _fill_tex_scale = p_scale; update(); } Size2 PaintCurve2D::fill_get_texture_scale() const { return _fill_tex_scale; } void PaintCurve2D::fill_set_invert(bool p_invert) { _fill_invert = p_invert; update(); } bool PaintCurve2D::fill_get_invert() const { return _fill_invert; } void PaintCurve2D::fill_set_antialiased(bool p_antialiased) { _fill_antialiased = p_antialiased; update(); } bool PaintCurve2D::fill_get_antialiased() const { return _fill_antialiased; } void PaintCurve2D::fill_set_invert_border(float p_invert_border) { _fill_invert_border = p_invert_border; update(); } float PaintCurve2D::fill_get_invert_border() const { return _fill_invert_border; } void PaintCurve2D::outline_set_enabled(bool p_enabled) { _outline_enabled = p_enabled; update(); } bool PaintCurve2D::outline_get_enabled() const { return _outline_enabled; } void PaintCurve2D::outline_set_width(int p_width) { _outline_width = p_width; update(); } int PaintCurve2D::outline_get_width() const { return _outline_width; } void PaintCurve2D::outline_set_color(const Color &p_color) { _outline_color = p_color; update(); } Color PaintCurve2D::outline_get_color() const { return _outline_color; } void PaintCurve2D::outline_set_texture(const Ref &p_texture) { _outline_texture = p_texture; update(); } Ref PaintCurve2D::outline_get_texture() const { return _outline_texture; } void PaintCurve2D::outline_set_texture_offset(const Vector2 &p_offset) { _outline_tex_ofs = p_offset; update(); } Vector2 PaintCurve2D::outline_get_texture_offset() const { return _outline_tex_ofs; } void PaintCurve2D::outline_set_texture_rotation(float p_rot) { _outline_tex_rot = p_rot; update(); } float PaintCurve2D::outline_get_texture_rotation() const { return _outline_tex_rot; } void PaintCurve2D::outline_set_texture_rotation_degrees(float p_rot) { outline_set_texture_rotation(Math::deg2rad(p_rot)); } float PaintCurve2D::outline_get_texture_rotation_degrees() const { return Math::rad2deg(outline_get_texture_rotation()); } void PaintCurve2D::outline_set_texture_scale(const Size2 &p_scale) { _outline_tex_scale = p_scale; update(); } Size2 PaintCurve2D::outline_get_texture_scale() const { return _outline_tex_scale; } void PaintCurve2D::outline_set_antialiased(bool p_antialiased) { _outline_antialiased = p_antialiased; update(); } bool PaintCurve2D::outline_get_antialiased() const { return _outline_antialiased; } Ref PaintCurve2D::_get_rendered_image() { if (_rendered_image.is_valid()) { return _rendered_image; } if (_size.x == 0 || _size.y == 0) { return Ref(); } /* if (polygon.size() < 3) { return Ref(); } Vector points; Vector uvs; Vector colors; Vector indices; _prepare_render_data(points, uvs, colors, indices); if (indices.size() == 0) { return Ref(); } Ref texture_image; Vector2 texture_image_size; if (uvs.size() > 0 && texture.is_valid()) { texture_image = texture->get_data(); } bool use_uvs = texture_image.is_valid(); if (use_uvs) { texture_image_size = texture_image->get_size(); } _rendered_image.instance(); _rendered_image->create(_size.x, _size.y, false, Image::FORMAT_RGBA8); _rendered_image->lock(); if (use_uvs) { texture_image->lock(); } Vector2i cpoints[3]; Vector2 cuvs[3]; Color ccolors[3]; if (colors.size() == 1) { for (int j = 0; j < 3; ++j) { ccolors[j] = colors[0]; } } //Note: Don't worry about the Node's Transform here, that will get applied automatically in the caller for (int index = 0; index < indices.size(); index += 3) { // Rasterize triangle // Based on https://www.youtube.com/watch?v=PahbNFypubE for (int i = 0; i < 3; ++i) { int cind = indices[index + i]; cpoints[i] = points[cind].round(); if (colors.size() > 1) { ccolors[i] = colors[cind]; } if (use_uvs) { cuvs[i] = uvs[cind]; } } //Sort them if (cpoints[1].y < cpoints[0].y || (cpoints[1].y == cpoints[0].y && cpoints[1].x < cpoints[0].x)) { SWAP(cpoints[0], cpoints[1]); SWAP(ccolors[0], ccolors[1]); SWAP(cuvs[0], cuvs[1]); } if (cpoints[2].y < cpoints[0].y || (cpoints[2].y == cpoints[0].y && cpoints[2].x < cpoints[0].x)) { SWAP(cpoints[0], cpoints[2]); SWAP(ccolors[0], ccolors[2]); SWAP(cuvs[0], cuvs[2]); } if (cpoints[2].y < cpoints[1].y || (cpoints[2].y == cpoints[1].y && cpoints[2].x < cpoints[1].x)) { SWAP(cpoints[1], cpoints[2]); SWAP(ccolors[1], ccolors[2]); SWAP(cuvs[1], cuvs[2]); } if (cpoints[0].y == cpoints[2].y) { continue; } bool shortside = (cpoints[1].y - cpoints[0].y) * (cpoints[2].x - cpoints[0].x) < (cpoints[1].x - cpoints[0].x) * (cpoints[2].y - cpoints[0].y); Slope sides[2]; sides[!shortside].setup_position(cpoints[0], cpoints[2], cpoints[2].y - cpoints[0].y); sides[!shortside].setup_color(ccolors[0], ccolors[2], cpoints[2].y - cpoints[0].y); if (use_uvs) { sides[!shortside].setup_uv(cuvs[0], cuvs[2], cpoints[2].y - cpoints[0].y); } if (cpoints[0].y < cpoints[1].y) { sides[shortside].setup_position(cpoints[0], cpoints[1], cpoints[1].y - cpoints[0].y); sides[shortside].setup_color(ccolors[0], ccolors[1], cpoints[1].y - cpoints[0].y); if (use_uvs) { sides[shortside].setup_uv(cuvs[0], cuvs[1], cpoints[1].y - cpoints[0].y); } int starty = MAX(0, cpoints[0].y); int endy = MIN(cpoints[1].y, _size.y); for (int y = starty; y < endy; ++y) { Slope s; s.setup_color(sides[0].color_current, sides[1].color_current, sides[1].position_current.x - sides[0].position_current.x); if (use_uvs) { s.setup_uv(sides[0].uv_current, sides[1].uv_current, sides[1].position_current.x - sides[0].position_current.x); } int startx = MAX(0, sides[0].position_current.x); int endx = MIN(sides[1].position_current.x, _size.x); for (int x = startx; x < endx; ++x) { Color color = s.color_current; if (use_uvs) { Vector2 uv = s.uv_current; uv.x = CLAMP(uv.x, 0, 1); uv.y = CLAMP(uv.y, 0, 1); Vector2 imgcoord = uv * texture_image_size; imgcoord.x = CLAMP(imgcoord.x, 0, texture_image_size.x - 1); imgcoord.y = CLAMP(imgcoord.y, 0, texture_image_size.y - 1); Color img_color = texture_image->get_pixelv(imgcoord); color *= img_color; } _rendered_image->set_pixelv(Vector2(x, y), color); s.advance_color(); if (use_uvs) { s.advance_uv(); } } sides[0].advance(); sides[1].advance(); if (use_uvs) { sides[0].advance_uv(); sides[1].advance_uv(); } } } if (cpoints[1].y < cpoints[2].y) { sides[shortside].setup_position(cpoints[1], cpoints[2], cpoints[2].y - cpoints[1].y); sides[shortside].setup_color(ccolors[1], ccolors[2], cpoints[2].y - cpoints[1].y); if (use_uvs) { sides[shortside].setup_uv(cuvs[1], cuvs[2], cpoints[2].y - cpoints[1].y); } int starty = MAX(0, cpoints[1].y); int endy = MIN(cpoints[2].y, _size.y); for (int y = starty; y < endy; ++y) { Slope s; s.setup_color(sides[0].color_current, sides[1].color_current, sides[1].position_current.x - sides[0].position_current.x); if (use_uvs) { s.setup_uv(sides[0].uv_current, sides[1].uv_current, sides[1].position_current.x - sides[0].position_current.x); } int startx = MAX(0, sides[0].position_current.x); int endx = MIN(sides[1].position_current.x, _size.x); for (int x = startx; x < endx; ++x) { Color color = s.color_current; if (use_uvs) { Vector2 uv = s.uv_current; uv.x = CLAMP(uv.x, 0, 1); uv.y = CLAMP(uv.y, 0, 1); Vector2 imgcoord = uv * texture_image_size; imgcoord.x = CLAMP(imgcoord.x, 0, texture_image_size.x - 1); imgcoord.y = CLAMP(imgcoord.y, 0, texture_image_size.y - 1); Color img_color = texture_image->get_pixelv(imgcoord); color *= img_color; } _rendered_image->set_pixelv(Vector2(x, y), color); s.advance_color(); if (use_uvs) { s.advance_uv(); } } sides[0].advance(); sides[1].advance(); if (use_uvs) { sides[0].advance_uv(); sides[1].advance_uv(); } } } } if (use_uvs) { texture_image->unlock(); } _rendered_image->unlock(); */ return _rendered_image; } PoolVector2Array PaintCurve2D::generate_uvs(const Vector &p_points) { PoolVector2Array uvs; int len = p_points.size(); if (len == 0) { return uvs; } const Vector2 *pr = p_points.ptr(); Rect2 bounds = Rect2(pr[0], Vector2()); for (int i = 1; i < len; i++) { Vector2 e = pr[i]; bounds.expand_to(e); } uvs.resize(len); PoolVector2Array::Write uvr = uvs.write(); Vector2 *uvp = uvr.ptr(); for (int i = 0; i < len; i++) { Vector2 e = pr[i]; e -= bounds.position; e /= bounds.size; uvp[i] = e; } return uvs; } PoolVector2Array PaintCurve2D::generate_uvs(const Vector &p_points, const Rect2 &p_uv_rect) { PoolVector2Array uvs; int len = p_points.size(); if (len == 0) { return uvs; } const Vector2 *pr = p_points.ptr(); Rect2 bounds = Rect2(pr[0], Vector2()); for (int i = 1; i < len; i++) { Vector2 e = pr[i]; bounds.expand_to(e); } uvs.resize(len); PoolVector2Array::Write uvr = uvs.write(); Vector2 *uvp = uvr.ptr(); for (int i = 0; i < len; i++) { Vector2 e = pr[i]; e -= bounds.position; e /= bounds.size; e *= p_uv_rect.size; e += p_uv_rect.position; uvp[i] = e; } return uvs; } void PaintCurve2D::_prepare_render_data_fill(Vector &r_points, Vector &r_uvs, Vector &r_colors, Vector &r_indices) { if (!curve.is_valid()) { return; } int curve_len = curve->get_point_count(); if (curve_len < 2) { return; } PoolVector2Array polygon = curve->tessellate(); int len = polygon.size(); r_points.resize(len); { PoolVector::Read polyr = polygon.read(); for (int i = 0; i < len; i++) { r_points.write[i] = polyr[i]; } } if (_fill_invert) { Rect2 bounds; int highest_idx = -1; float highest_y = -1e20; float sum = 0; for (int i = 0; i < len; i++) { if (i == 0) { bounds.position = r_points[i]; } else { bounds.expand_to(r_points[i]); } if (r_points[i].y > highest_y) { highest_idx = i; highest_y = r_points[i].y; } int ni = (i + 1) % len; sum += (r_points[ni].x - r_points[i].x) * (r_points[ni].y + r_points[i].y); } bounds = bounds.grow(_fill_invert_border); Vector2 ep[7] = { Vector2(r_points[highest_idx].x, r_points[highest_idx].y + _fill_invert_border), Vector2(bounds.position + bounds.size), Vector2(bounds.position + Vector2(bounds.size.x, 0)), Vector2(bounds.position), Vector2(bounds.position + Vector2(0, bounds.size.y)), Vector2(r_points[highest_idx].x - CMP_EPSILON, r_points[highest_idx].y + _fill_invert_border), Vector2(r_points[highest_idx].x - CMP_EPSILON, r_points[highest_idx].y), }; if (sum > 0) { SWAP(ep[1], ep[4]); SWAP(ep[2], ep[3]); SWAP(ep[5], ep[0]); SWAP(ep[6], r_points.write[highest_idx]); } r_points.resize(r_points.size() + 7); for (int i = r_points.size() - 1; i >= highest_idx + 7; i--) { r_points.write[i] = r_points[i - 7]; } for (int i = 0; i < 7; i++) { r_points.write[highest_idx + i + 1] = ep[i]; } len = r_points.size(); } if (_fill_texture.is_valid()) { Transform2D texmat(_fill_tex_rot, _fill_tex_ofs); texmat.scale(_fill_tex_scale); //Size2 tex_size = _fill_texture->get_size(); PoolVector2Array uv = generate_uvs(r_points); r_uvs.resize(len); PoolVector::Read uvr = uv.read(); for (int i = 0; i < len; i++) { r_uvs.write[i] = texmat.xform(uvr[i]); } } r_colors.push_back(_fill_color); r_indices = Geometry::triangulate_polygon(r_points); } void PaintCurve2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_curve", "curve"), &PaintCurve2D::set_curve); ClassDB::bind_method(D_METHOD("get_curve"), &PaintCurve2D::get_curve); ClassDB::bind_method(D_METHOD("fill_set_enabled", "enabled"), &PaintCurve2D::fill_set_enabled); ClassDB::bind_method(D_METHOD("fill_get_enabled"), &PaintCurve2D::fill_get_enabled); ClassDB::bind_method(D_METHOD("fill_set_color", "color"), &PaintCurve2D::fill_set_color); ClassDB::bind_method(D_METHOD("fill_get_color"), &PaintCurve2D::fill_get_color); ClassDB::bind_method(D_METHOD("fill_set_texture", "texture"), &PaintCurve2D::fill_set_texture); ClassDB::bind_method(D_METHOD("fill_get_texture"), &PaintCurve2D::fill_get_texture); ClassDB::bind_method(D_METHOD("fill_set_texture_offset", "texture_offset"), &PaintCurve2D::fill_set_texture_offset); ClassDB::bind_method(D_METHOD("fill_get_texture_offset"), &PaintCurve2D::fill_get_texture_offset); ClassDB::bind_method(D_METHOD("fill_set_texture_rotation", "texture_rotation"), &PaintCurve2D::fill_set_texture_rotation); ClassDB::bind_method(D_METHOD("fill_get_texture_rotation"), &PaintCurve2D::fill_get_texture_rotation); ClassDB::bind_method(D_METHOD("fill_set_texture_rotation_degrees", "texture_rotation"), &PaintCurve2D::fill_set_texture_rotation_degrees); ClassDB::bind_method(D_METHOD("fill_get_texture_rotation_degrees"), &PaintCurve2D::fill_get_texture_rotation_degrees); ClassDB::bind_method(D_METHOD("fill_set_texture_scale", "texture_scale"), &PaintCurve2D::fill_set_texture_scale); ClassDB::bind_method(D_METHOD("fill_get_texture_scale"), &PaintCurve2D::fill_get_texture_scale); ClassDB::bind_method(D_METHOD("fill_set_invert", "invert"), &PaintCurve2D::fill_set_invert); ClassDB::bind_method(D_METHOD("fill_get_invert"), &PaintCurve2D::fill_get_invert); ClassDB::bind_method(D_METHOD("fill_set_antialiased", "antialiased"), &PaintCurve2D::fill_set_antialiased); ClassDB::bind_method(D_METHOD("fill_get_antialiased"), &PaintCurve2D::fill_get_antialiased); ClassDB::bind_method(D_METHOD("fill_set_invert_border", "invert_border"), &PaintCurve2D::fill_set_invert_border); ClassDB::bind_method(D_METHOD("fill_get_invert_border"), &PaintCurve2D::fill_get_invert_border); ClassDB::bind_method(D_METHOD("outline_set_enabled", "enabled"), &PaintCurve2D::outline_set_enabled); ClassDB::bind_method(D_METHOD("outline_get_enabled"), &PaintCurve2D::outline_get_enabled); ClassDB::bind_method(D_METHOD("outline_set_width", "width"), &PaintCurve2D::outline_set_width); ClassDB::bind_method(D_METHOD("outline_get_width"), &PaintCurve2D::outline_get_width); ClassDB::bind_method(D_METHOD("outline_set_color", "color"), &PaintCurve2D::outline_set_color); ClassDB::bind_method(D_METHOD("outline_get_color"), &PaintCurve2D::outline_get_color); ClassDB::bind_method(D_METHOD("outline_set_texture", "texture"), &PaintCurve2D::outline_set_texture); ClassDB::bind_method(D_METHOD("outline_get_texture"), &PaintCurve2D::outline_get_texture); ClassDB::bind_method(D_METHOD("outline_set_texture_offset", "texture_offset"), &PaintCurve2D::outline_set_texture_offset); ClassDB::bind_method(D_METHOD("outline_get_texture_offset"), &PaintCurve2D::outline_get_texture_offset); ClassDB::bind_method(D_METHOD("outline_set_texture_rotation", "texture_rotation"), &PaintCurve2D::outline_set_texture_rotation); ClassDB::bind_method(D_METHOD("outline_get_texture_rotation"), &PaintCurve2D::outline_get_texture_rotation); ClassDB::bind_method(D_METHOD("outline_set_texture_rotation_degrees", "texture_rotation"), &PaintCurve2D::outline_set_texture_rotation_degrees); ClassDB::bind_method(D_METHOD("outline_get_texture_rotation_degrees"), &PaintCurve2D::outline_get_texture_rotation_degrees); ClassDB::bind_method(D_METHOD("outline_set_texture_scale", "texture_scale"), &PaintCurve2D::outline_set_texture_scale); ClassDB::bind_method(D_METHOD("outline_get_texture_scale"), &PaintCurve2D::outline_get_texture_scale); ClassDB::bind_method(D_METHOD("outline_set_antialiased", "antialiased"), &PaintCurve2D::outline_set_antialiased); ClassDB::bind_method(D_METHOD("outline_get_antialiased"), &PaintCurve2D::outline_get_antialiased); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve2D"), "set_curve", "get_curve"); ADD_GROUP("Fill", "fill_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fill_enabled"), "fill_set_enabled", "fill_get_enabled"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fill_color"), "fill_set_color", "fill_get_color"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fill_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "fill_set_texture", "fill_get_texture"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_texture_offset"), "fill_set_texture_offset", "fill_get_texture_offset"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_texture_scale", PROPERTY_HINT_LINK), "fill_set_texture_scale", "fill_get_texture_scale"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "fill_texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "fill_set_texture_rotation_degrees", "fill_get_texture_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "fill_texture_rotation", PROPERTY_HINT_NONE, "", 0), "fill_set_texture_rotation", "fill_get_texture_rotation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fill_invert_enable"), "fill_set_invert", "fill_get_invert"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "fill_invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "fill_set_invert_border", "fill_get_invert_border"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fill_antialiased"), "fill_set_antialiased", "fill_get_antialiased"); ADD_GROUP("Outline", "outline_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "outline_enabled"), "outline_set_enabled", "outline_get_enabled"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "outline_set_color", "outline_get_color"); ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_width"), "outline_set_width", "outline_get_width"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "outline_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "outline_set_texture", "outline_get_texture"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "outline_texture_offset"), "outline_set_texture_offset", "outline_get_texture_offset"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "outline_texture_scale", PROPERTY_HINT_LINK), "outline_set_texture_scale", "outline_get_texture_scale"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "outline_texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "outline_set_texture_rotation_degrees", "outline_get_texture_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "outline_texture_rotation", PROPERTY_HINT_NONE, "", 0), "outline_set_texture_rotation", "outline_get_texture_rotation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "outline_antialiased"), "outline_set_antialiased", "outline_get_antialiased"); ClassDB::bind_method(D_METHOD("_curve_changed"), &PaintCurve2D::_curve_changed); } PaintCurve2D::PaintCurve2D() { set_curve(Ref(memnew(Curve2D))); //create one by default //set_self_modulate(Color(0.5, 0.6, 1.0, 0.7)); _fill_enabled = true; _fill_color = Color(1, 1, 1); _fill_tex_scale = Vector2(1, 1); _fill_tex_tile = false; _fill_tex_rot = 0; _fill_invert = false; _fill_invert_border = 100; _fill_antialiased = false; _outline_enabled = true; //_outline_color = Color(0.5, 0.6, 1.0, 0.7); _outline_width = 2; _fill_tex_scale = Vector2(1, 1); _outline_tex_tile = false; _outline_tex_rot = 0; _outline_antialiased = true; rect_cache_dirty = true; }