pandemonium_engine/core/containers
Relintai 32e9927ac8 Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.
This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
- reduz
Note that I removed NOTIFICATION_MOVED_IN_PARENT, as keeping it, but making it just not work is worse in my opinion.
104392ef4e
2023-04-10 15:55:34 +02:00
..
bin_sorted_array.h
bitfield_dynamic.cpp
bitfield_dynamic.h
command_queue_mt.cpp
command_queue_mt.h
cowdata.h
hash_map.h
hash_set.h Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
hashfuncs.h
list.h
local_vector.h
lru.h
oa_hash_map.h
og_hash_map.h
ordered_hash_map.h
packed_data_container.cpp
packed_data_container.h
paged_allocator.h
paged_array.h
pair.h
pool_vector.cpp
pool_vector.h
pooled_list.h Small cleanups for PooledList and PagedAllocator. 2023-01-15 18:00:34 +01:00
rb_map.h
rb_set.h
rid_handle.cpp
rid_handle.h
rid.cpp
rid.h
ring_buffer.h
safe_list.h
SCsub
search_array.h
self_list.h
simple_type.h
sort_array.h
threaded_callable_queue.h
tight_local_vector.h
vector.h
vmap.h
vset.h