pandemonium_engine/scene/resources
lawnjelly da78ed110a Fix Mesh::get_face_count()
This fixes a minor bug whereby facecount was actually returning the facecount * 3.
There were no major problems from this, but it did mean the optional threshold poly count used when merging was out by a factor of 3.
2024-04-06 10:42:03 +02:00
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default_theme File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
font File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
material File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
mesh Fix Mesh::get_face_count() 2024-04-06 10:42:03 +02:00
navigation File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
navigation_2d File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
shapes File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
shapes_2d File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
bit_map.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
bit_map.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
curve.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
curve.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
environment_3d.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
environment_3d.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
gradient.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
gradient.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
occluder_shape_polygon.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
occluder_shape_polygon.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
occluder_shape.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
occluder_shape.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
packed_scene.cpp Backpoered from Godot 4: Add is_built_in() method to Resource. 2024-03-08 21:16:16 +01:00
packed_scene.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
physics_material.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
physics_material.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
resource_format_text.cpp Backpoered from Godot 4: Add is_built_in() method to Resource. 2024-03-08 21:16:16 +01:00
resource_format_text.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
SCsub Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
shader.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
shader.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
sky.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
sky.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
style_box.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
style_box.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
text_file.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
text_file.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
texture.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
texture.h Remove unused struct in GradientTexture1D 2024-02-08 13:25:47 +01:00
theme.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
theme.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
video_stream.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
world_2d.cpp Added a property to World2D for the vertex light 2d map. 2024-03-27 08:16:48 +01:00
world_2d.h Set up VertexLight2D maps. 2024-03-24 22:14:26 +01:00
world_3d.cpp Rework the vertex light 3d module to actually be 3d. 2024-03-27 16:02:08 +01:00
world_3d.h Rework the vertex light 3d module to actually be 3d. 2024-03-27 16:02:08 +01:00