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shaders
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Ported: SCons: Properly track codegen script dependency for generated GLES headers - akien-mga
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2022-07-29 16:44:33 +02:00 |
rasterizer_canvas_base_gles2.cpp
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Ported: More low priority redraw request cases
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2022-07-28 19:15:06 +02:00 |
rasterizer_canvas_base_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rasterizer_canvas_gles2.cpp
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Ported: More low priority redraw request cases
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2022-07-28 19:15:06 +02:00 |
rasterizer_canvas_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rasterizer_gles2.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
rasterizer_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rasterizer_scene_gles2.cpp
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Ported: More low priority redraw request cases
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2022-07-28 19:15:06 +02:00 |
rasterizer_scene_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rasterizer_storage_gles2.cpp
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Ported: Document support limitations for OmniLight cubemap shadows in GLES2 - Calinou
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2022-07-29 22:11:41 +02:00 |
rasterizer_storage_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_compiler_gles2.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_compiler_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
shader_gles2.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |