mirror of
https://github.com/Relintai/pandemonium_engine.git
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50 lines
2.3 KiB
XML
50 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TextMesh" inherits="PrimitiveMesh" version="3.11">
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<brief_description>
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Generate an [PrimitiveMesh] from the text.
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</brief_description>
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<description>
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Generate an [PrimitiveMesh] from the text.
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TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported.
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The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="curve_step" type="float" setter="set_curve_step" getter="get_curve_step" default="0.5">
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Step (in pixels) used to approximate Bézier curves.
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</member>
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<member name="depth" type="float" setter="set_depth" getter="get_depth" default="0.05">
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Depths of the mesh, if set to [code]0.0[/code] only front surface, is generated, and UV layout is changed to use full texture for the front face only.
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</member>
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<member name="font" type="Font" setter="set_font" getter="get_font">
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[Font] used for the [TextMesh]'s text.
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</member>
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<member name="horizontal_alignment" type="int" setter="set_horizontal_alignment" getter="get_horizontal_alignment" enum="TextMesh.Align" default="1">
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Controls the text's horizontal alignment. Supports left, center and right. Set it to one of the [enum Align] constants.
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</member>
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<member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01">
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The size of one pixel's width on the text to scale it in 3D.
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</member>
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<member name="text" type="String" setter="set_text" getter="get_text" default="""">
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The text to generate mesh from.
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</member>
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<member name="uppercase" type="bool" setter="set_uppercase" getter="is_uppercase" default="false">
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If [code]true[/code], all the text displays as UPPERCASE.
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</member>
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</members>
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<constants>
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<constant name="ALIGN_LEFT" value="0" enum="Align">
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Align rows to the left (default).
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</constant>
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<constant name="ALIGN_CENTER" value="1" enum="Align">
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Align rows centered.
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</constant>
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<constant name="ALIGN_RIGHT" value="2" enum="Align">
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Align rows to the right.
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</constant>
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</constants>
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</class>
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