pandemonium_engine/modules/props_2d
2022-09-10 04:16:50 +02:00
..
clutter Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
doc_classes Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
editor Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
jobs Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
lights Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
material_cache Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
props Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
singleton Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
tiled_wall Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
LICENSE Run godot's formatting script. 2022-03-16 09:02:48 +01:00
prop_2d_ess_entity.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
prop_2d_ess_entity.h Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
prop_2d_instance_job.cpp Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
prop_2d_instance_job.h Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
prop_2d_instance_merger.cpp Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
prop_2d_instance_merger.h Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
prop_2d_instance_prop_job.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
prop_2d_instance_prop_job.h Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
prop_2d_instance.cpp Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
prop_2d_instance.h Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
prop_2d_mesher.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
prop_2d_mesher.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
prop_2d_scene_instance.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
prop_2d_scene_instance.h Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
register_types.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
register_types.h Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
SCsub Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00