mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 07:37:16 +01:00
77 lines
3.2 KiB
C++
77 lines
3.2 KiB
C++
#ifndef INTERPOLATED_CAMERA_H
|
|
#define INTERPOLATED_CAMERA_H
|
|
/*************************************************************************/
|
|
/* interpolated_camera.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/3d/camera.h"
|
|
|
|
class InterpolatedCamera : public Camera {
|
|
GDCLASS(InterpolatedCamera, Camera);
|
|
|
|
public:
|
|
enum InterpolatedCameraProcessMode {
|
|
INTERPOLATED_CAMERA_PROCESS_PHYSICS,
|
|
INTERPOLATED_CAMERA_PROCESS_IDLE
|
|
};
|
|
|
|
private:
|
|
bool enabled;
|
|
real_t speed;
|
|
NodePath target;
|
|
InterpolatedCameraProcessMode process_mode;
|
|
|
|
void _update_process_mode();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
void _set_target(const Object *p_target);
|
|
|
|
public:
|
|
void set_target(const Spatial *p_target);
|
|
void set_target_path(const NodePath &p_path);
|
|
NodePath get_target_path() const;
|
|
|
|
void set_speed(real_t p_speed);
|
|
real_t get_speed() const;
|
|
|
|
void set_interpolation_enabled(bool p_enable);
|
|
bool is_interpolation_enabled() const;
|
|
|
|
void set_process_mode(InterpolatedCameraProcessMode p_mode);
|
|
InterpolatedCameraProcessMode get_process_mode() const;
|
|
|
|
InterpolatedCamera();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(InterpolatedCamera::InterpolatedCameraProcessMode);
|
|
|
|
#endif // INTERPOLATED_CAMERA_H
|