pandemonium_engine/platform/android
2023-06-28 18:58:29 +02:00
..
api Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
export Ported: Bump the target SDK version to 33 (Android 13) 2023-04-15 11:15:16 +02:00
java Ported: Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine 2023-06-28 18:58:29 +02:00
plugin
android_input_handler.cpp Ported: Augment the InputEvent class with a CANCELED state 2023-06-11 10:26:23 +02:00
android_input_handler.h Ported: Augment the InputEvent class with a CANCELED state 2023-06-11 10:26:23 +02:00
android_keys_utils.cpp Fix typo. 2022-11-30 19:36:35 +01:00
android_keys_utils.h Ported: Fix incorrect Android scancodes - madmiraal 2022-11-30 18:58:00 +01:00
audio_driver_opensl.cpp Ported: Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone 2023-06-11 13:40:47 +02:00
audio_driver_opensl.h
detect.py Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-22 17:42:54 +01:00
dir_access_jandroid.cpp Small improvements to the android platform. 2022-09-17 16:31:49 +02:00
dir_access_jandroid.h
file_access_android.cpp Small improvements to the android platform. 2022-09-17 16:31:49 +02:00
file_access_android.h
file_access_filesystem_jandroid.cpp
file_access_filesystem_jandroid.h
java_class_wrapper.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
java_pandemonium_io_wrapper.cpp
java_pandemonium_io_wrapper.h
java_pandemonium_lib_jni.cpp Ported: Enable granular control of touchscreen related settings 2023-06-11 12:57:25 +02:00
java_pandemonium_lib_jni.h Ported: Enable granular control of touchscreen related settings 2023-06-11 12:57:25 +02:00
java_pandemonium_view_wrapper.cpp Fix android build. 2023-06-11 13:46:15 +02:00
java_pandemonium_view_wrapper.h Ported: Improve touchpad and mouse support for the Android editor 2023-06-11 13:29:53 +02:00
java_pandemonium_wrapper.cpp Implemented switching between the running game and the editor in the android editor. 2023-06-15 10:21:23 +02:00
java_pandemonium_wrapper.h Implemented switching between the running game and the editor in the android editor. 2023-06-15 10:21:23 +02:00
jni_utils.cpp
jni_utils.h
logo.png
net_socket_android.cpp
net_socket_android.h
os_android.cpp Implemented switching between the running game and the editor in the android editor. 2023-06-15 10:21:23 +02:00
os_android.h Implemented switching between the running game and the editor in the android editor. 2023-06-15 10:21:23 +02:00
platform_config.h
power_android.cpp
power_android.h
README.md
run_icon.png
SCsub Ported: Add cursor shape support for the Android platform - m4gr3d 2022-10-08 19:03:10 +02:00
string_android.h
thread_jandroid.cpp
thread_jandroid.h

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.