pandemonium_engine/modules/material_maker/nodes/transform/rotate.h

41 lines
882 B
C++

#ifndef MM_ROTATE_H
#define MM_ROTATE_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMRotate : public MMNode {
GDCLASS(MMRotate, MMNode);
public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_input();
void set_input(const Ref<MMNodeUniversalProperty> &val);
Vector2 get_center();
void set_center(const Vector2 &val);
float get_rotate() const;
void set_rotate(const float val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
MMRotate();
~MMRotate();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> image;
Ref<MMNodeUniversalProperty> input;
Vector2 center;
float rotate;
};
#endif