#ifndef MM_ROTATE_H #define MM_ROTATE_H #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMRotate : public MMNode { GDCLASS(MMRotate, MMNode); public: Ref get_image(); void set_image(const Ref &val); Ref get_input(); void set_input(const Ref &val); Vector2 get_center(); void set_center(const Vector2 &val); float get_rotate() const; void set_rotate(const float val); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); void _render(const Ref &material); Color _get_value_for(const Vector2 &uv, const int pseed); MMRotate(); ~MMRotate(); protected: static void _bind_methods(); Ref image; Ref input; Vector2 center; float rotate; }; #endif