pandemonium_engine/core/os
Relintai 91e598aa7b Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
- akien-mga
b0b759e6da
2022-12-22 17:42:54 +01:00
..
dir_access.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
dir_access.h Additional fixes to the Android get_current_dir() implementation. 2022-09-16 22:45:21 +02:00
file_access.cpp Add FileAccess::get_access_type() 2022-09-16 22:13:21 +02:00
file_access.h Add FileAccess::get_access_type() 2022-09-16 22:13:21 +02:00
keyboard.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
keyboard.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
main_loop.cpp Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
main_loop.h Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
memory.cpp Moved a few more core classes. 2022-08-17 17:43:49 +02:00
memory.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
midi_driver.cpp Fix MIDI note-on events being converted to note-off events 2022-11-30 19:11:21 +01:00
midi_driver.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
mutex.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
mutex.h Moved the error macros. 2022-08-17 15:14:19 +02:00
os.cpp Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-22 17:42:54 +01:00
os.h Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-22 17:42:54 +01:00
pool_allocator.cpp Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-22 17:42:54 +01:00
pool_allocator.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
rw_lock.h Moved the error macros. 2022-08-17 15:14:19 +02:00
safe_refcount.cpp Moved a few more core classes. 2022-08-17 17:43:49 +02:00
safe_refcount.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
semaphore.h Moved the error macros. 2022-08-17 15:14:19 +02:00
spin_lock.h Clang format all files. 2022-03-18 19:00:13 +01:00
thread_pool_execute_job.cpp Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
thread_pool_execute_job.h Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
thread_pool_job.cpp Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
thread_pool_job.h Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
thread_pool.cpp Now the target fps is customizable for ThreadPool when threading is not enabled. 2022-09-17 23:25:47 +02:00
thread_pool.h Now the target fps is customizable for ThreadPool when threading is not enabled. 2022-09-17 23:25:47 +02:00
thread_safe.h Clang format all files. 2022-03-18 19:00:13 +01:00
thread_work_pool.cpp Ported: Use ThreadWorkPool instead of thread_process_array in NavMap - adamscott 2022-07-28 22:33:00 +02:00
thread_work_pool.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
thread.cpp Moved a few more core classes. 2022-08-17 17:43:49 +02:00
thread.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
threaded_array_processor.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
time.cpp Fix inconsistent naming in Time 2022-07-27 18:28:47 +02:00
time.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00