pandemonium_engine/modules/voxelman/world
2023-09-03 13:43:58 +02:00
..
blocky
cubic
default
jobs
marching_cubes
block_voxel_structure.cpp
block_voxel_structure.h
environment_data.cpp
environment_data.h
voxel_chunk.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
voxel_chunk.h
voxel_structure.cpp
voxel_structure.h
voxel_world_editor.cpp Added separators to TerrainWorldEditor and VoxelWorldEditor's toolbars. 2023-09-03 13:43:58 +02:00
voxel_world_editor.h
voxel_world.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
voxel_world.h Now VoxelWorld and TerrainWorld inherits from Spatial instead of Navigation, and Terrain2DWorld inherits from Node2D insteaf of Navigation2D, as there is now a proper NavigationServer. Also this will make Node hieararchies involvig them more versatile. 2023-08-24 18:55:21 +02:00