pandemonium_engine/modules/steering_ai/gsai_target_acceleration.cpp

95 lines
4.2 KiB
C++

/*************************************************************************/
/* gsai_target_acceleration.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gsai_target_acceleration.h"
#include "core/math/math_funcs.h"
#include "gsai_steering_agent.h"
Vector3 GSAITargetAcceleration::get_linear() {
return linear;
}
void GSAITargetAcceleration::set_linear(const Vector3 &val) {
linear = val;
}
float GSAITargetAcceleration::get_angular() const {
return angular;
}
void GSAITargetAcceleration::set_angular(const float val) {
angular = val;
}
void GSAITargetAcceleration::set_zero() {
linear.x = 0.0;
linear.y = 0.0;
linear.z = 0.0;
angular = 0.0;
}
void GSAITargetAcceleration::add_scaled_accel(const Ref<GSAITargetAcceleration> &accel, const float scalar) {
linear += accel->linear * scalar;
angular += accel->angular * scalar;
}
float GSAITargetAcceleration::get_magnitude_squared() {
return linear.length_squared() + angular * angular;
}
float GSAITargetAcceleration::get_magnitude() {
return Math::sqrt(get_magnitude_squared());
}
GSAITargetAcceleration::GSAITargetAcceleration() {
angular = 0.0;
}
GSAITargetAcceleration::~GSAITargetAcceleration() {
}
void GSAITargetAcceleration::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_linear"), &GSAITargetAcceleration::get_linear);
ClassDB::bind_method(D_METHOD("set_linear", "value"), &GSAITargetAcceleration::set_linear);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear"), "set_linear", "get_linear");
ClassDB::bind_method(D_METHOD("get_angular"), &GSAITargetAcceleration::get_angular);
ClassDB::bind_method(D_METHOD("set_angular", "value"), &GSAITargetAcceleration::set_angular);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular"), "set_angular", "get_angular");
ClassDB::bind_method(D_METHOD("set_zero"), &GSAITargetAcceleration::set_zero);
ClassDB::bind_method(D_METHOD("add_scaled_accel", "accel", "scalar"), &GSAITargetAcceleration::add_scaled_accel);
ClassDB::bind_method(D_METHOD("get_magnitude_squared"), &GSAITargetAcceleration::get_magnitude_squared);
ClassDB::bind_method(D_METHOD("get_magnitude"), &GSAITargetAcceleration::get_magnitude);
}