/*************************************************************************/ /* gsai_target_acceleration.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gsai_target_acceleration.h" #include "core/math/math_funcs.h" #include "gsai_steering_agent.h" Vector3 GSAITargetAcceleration::get_linear() { return linear; } void GSAITargetAcceleration::set_linear(const Vector3 &val) { linear = val; } float GSAITargetAcceleration::get_angular() const { return angular; } void GSAITargetAcceleration::set_angular(const float val) { angular = val; } void GSAITargetAcceleration::set_zero() { linear.x = 0.0; linear.y = 0.0; linear.z = 0.0; angular = 0.0; } void GSAITargetAcceleration::add_scaled_accel(const Ref &accel, const float scalar) { linear += accel->linear * scalar; angular += accel->angular * scalar; } float GSAITargetAcceleration::get_magnitude_squared() { return linear.length_squared() + angular * angular; } float GSAITargetAcceleration::get_magnitude() { return Math::sqrt(get_magnitude_squared()); } GSAITargetAcceleration::GSAITargetAcceleration() { angular = 0.0; } GSAITargetAcceleration::~GSAITargetAcceleration() { } void GSAITargetAcceleration::_bind_methods() { ClassDB::bind_method(D_METHOD("get_linear"), &GSAITargetAcceleration::get_linear); ClassDB::bind_method(D_METHOD("set_linear", "value"), &GSAITargetAcceleration::set_linear); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear"), "set_linear", "get_linear"); ClassDB::bind_method(D_METHOD("get_angular"), &GSAITargetAcceleration::get_angular); ClassDB::bind_method(D_METHOD("set_angular", "value"), &GSAITargetAcceleration::set_angular); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular"), "set_angular", "get_angular"); ClassDB::bind_method(D_METHOD("set_zero"), &GSAITargetAcceleration::set_zero); ClassDB::bind_method(D_METHOD("add_scaled_accel", "accel", "scalar"), &GSAITargetAcceleration::add_scaled_accel); ClassDB::bind_method(D_METHOD("get_magnitude_squared"), &GSAITargetAcceleration::get_magnitude_squared); ClassDB::bind_method(D_METHOD("get_magnitude"), &GSAITargetAcceleration::get_magnitude); }