mirror of
https://github.com/Relintai/pandemonium_engine.git
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81 lines
3.2 KiB
C++
81 lines
3.2 KiB
C++
#ifndef PAINT_PROJECT_H
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#define PAINT_PROJECT_H
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/*************************************************************************/
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/* paint_project.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/pool_vector.h"
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#include "paint_node.h"
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class PaintProject : public PaintNode {
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GDCLASS(PaintProject, PaintNode);
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public:
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String get_save_file_name();
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void set_save_file_name(const String &fn);
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Color get_current_color();
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void set_current_color(const Color &color);
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void add_preset_color(const Color &color);
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void remove_preset_color(const int index);
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Color get_preset_color(const int index);
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void set_preset_color(const int index, const Color &color);
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int get_preset_color_count();
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PoolColorArray get_color_presets();
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void set_color_presets(const PoolColorArray &colors);
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void set_colors_as_default();
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void save_image_to_file();
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void add_paint_canvas_backgorund();
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void add_paint_visual_grid();
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bool _render_should_evaluate_children();
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PaintProject();
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~PaintProject();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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String _save_file_name;
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Color _current_color;
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PoolColorArray _color_presets;
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};
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#endif
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