#ifndef PAINT_PROJECT_H #define PAINT_PROJECT_H /*************************************************************************/ /* paint_project.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/pool_vector.h" #include "paint_node.h" class PaintProject : public PaintNode { GDCLASS(PaintProject, PaintNode); public: String get_save_file_name(); void set_save_file_name(const String &fn); Color get_current_color(); void set_current_color(const Color &color); void add_preset_color(const Color &color); void remove_preset_color(const int index); Color get_preset_color(const int index); void set_preset_color(const int index, const Color &color); int get_preset_color_count(); PoolColorArray get_color_presets(); void set_color_presets(const PoolColorArray &colors); void set_colors_as_default(); void save_image_to_file(); void add_paint_canvas_backgorund(); void add_paint_visual_grid(); bool _render_should_evaluate_children(); PaintProject(); ~PaintProject(); protected: void _notification(int p_what); static void _bind_methods(); String _save_file_name; Color _current_color; PoolColorArray _color_presets; }; #endif