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default_theme
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
font
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
material
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Clang-format everything.
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2024-04-21 15:27:36 +02:00 |
mesh
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Mesh merging - refactor to be backward compatible for CPU / GPU storage
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2024-07-14 08:16:10 +02:00 |
navigation
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
navigation_2d
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
shapes
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
shapes_2d
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
bit_map.cpp
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
bit_map.h
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
curve.cpp
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
curve.h
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
environment_3d.cpp
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
environment_3d.h
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
gradient.cpp
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
gradient.h
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
occluder_shape_polygon.cpp
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
occluder_shape_polygon.h
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
occluder_shape.cpp
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
occluder_shape.h
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
packed_scene.cpp
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Backpoered from Godot 4: Add is_built_in() method to Resource.
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2024-03-08 21:16:16 +01:00 |
packed_scene.h
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
physics_material.cpp
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
physics_material.h
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
resource_format_text.cpp
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Backported from godot4: Save PackedByteArrays as base64 encoded.
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2024-04-14 17:32:05 +02:00 |
resource_format_text.h
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
SCsub
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
shader.cpp
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
shader.h
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
sky.cpp
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
sky.h
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
style_box.cpp
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Add is_zero_approx methods to Vector{2,3}
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2024-04-14 16:44:38 +02:00 |
style_box.h
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
text_file.cpp
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
text_file.h
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
texture.cpp
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Fix AtlasTexture::draw_rect flipping for non-zero margin
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2024-07-14 07:52:01 +02:00 |
texture.h
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Remove unused struct in GradientTexture1D
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2024-02-08 13:25:47 +01:00 |
theme.cpp
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
theme.h
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
video_stream.h
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
world_2d.cpp
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Added a property to World2D for the vertex light 2d map.
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2024-03-27 08:16:48 +01:00 |
world_2d.h
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Set up VertexLight2D maps.
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2024-03-24 22:14:26 +01:00 |
world_3d.cpp
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Clang-format everything.
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2024-04-21 15:27:36 +02:00 |
world_3d.h
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Clang-format everything.
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2024-04-21 15:27:36 +02:00 |