mirror of
https://github.com/Relintai/pandemonium_engine.git
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72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "darken_action.h"
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#include "../paint_canvas.h"
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#include "../paint_canvas_layer.h"
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#include "../paint_utilities.h"
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void DarkenAction::do_action(PaintCanvas *canvas, const Array &data) {
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PaintAction::do_action(canvas, data);
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/*
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.do_action(canvas, data)
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var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
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for pixel in pixels:
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if canvas.get_pixel_v(pixel) == null:
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continue
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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continue
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if pixel in action_data.undo.cells:
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var darkened_color = canvas.get_pixel_v(pixel).darkened(dark_factor)
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canvas.set_pixel_v(pixel, darkened_color)
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action_data.redo.cells.append(pixel)
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action_data.redo.colors.append(darkened_color)
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continue
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action_data.undo.colors.append(canvas.get_pixel_v(pixel))
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action_data.undo.cells.append(pixel)
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var darkened_color = canvas.get_pixel_v(pixel).darkened(dark_factor)
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canvas.set_pixel_v(pixel, darkened_color)
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action_data.redo.cells.append(pixel)
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action_data.redo.colors.append(darkened_color)
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*/
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}
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DarkenAction::DarkenAction() {
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dark_factor = 0.1;
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}
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DarkenAction::~DarkenAction() {
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}
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void DarkenAction::_bind_methods() {
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}
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