pandemonium_engine/modules/entity_spell_system/entities/stats/stat_data.h

95 lines
2.4 KiB
C++

#ifndef STAT_DATA_H
#define STAT_DATA_H
/*
Copyright (c) 2019-2022 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/io/resource.h"
#else
#include "core/resource.h"
#endif
#include "scene/resources/curve.h"
#include "level_stat_data.h"
class StatData : public Resource {
GDCLASS(StatData, Resource);
public:
struct ModStat {
int target_stat_id;
int stat_id;
float multiplier;
};
enum {
MAX_MOD_STATS = 8,
};
public:
float get_base(int index);
void set_base(int index, float entry);
Ref<LevelStatData> get_level_stat_data();
void set_level_stat_data(Ref<LevelStatData> value);
bool has_mod_stats();
int get_mod_stat_count();
void set_mod_stat_count(int value);
int get_target_stat_id(int index);
void set_target_stat_id(int index, int value);
int get_mod_stat_id(int index);
void set_mod_stat_id(int index, int value);
float get_mod_stat_multiplier(int index);
void set_mod_stat_multiplier(int index, float value);
StatData();
~StatData();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
private:
Vector<float> _entries;
Ref<LevelStatData> _level_stat_data;
int _mod_stat_count;
ModStat _mod_stats[MAX_MOD_STATS];
};
#endif