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https://github.com/Relintai/pandemonium_engine.git
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87 lines
3.2 KiB
XML
87 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonModification2DLookAt" inherits="SkeletonModification2D" version="3.12">
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<brief_description>
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A modification that rotates a [Bone2D] node to look at a target.
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</brief_description>
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<description>
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This [SkeletonModification2D] rotates a bone to look a target. This is extremely helpful for moving character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_additional_rotation" qualifiers="const">
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<return type="float" />
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<description>
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Returns the amount of additional rotation that is applied after the LookAt modification executes.
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</description>
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</method>
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<method name="get_constraint_angle_invert" qualifiers="const">
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<return type="bool" />
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<description>
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Returns whether the constraints to this modification are inverted or not.
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</description>
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</method>
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<method name="get_constraint_angle_max" qualifiers="const">
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<return type="float" />
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<description>
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Returns the constraint's maximum allowed angle.
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</description>
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</method>
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<method name="get_constraint_angle_min" qualifiers="const">
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<return type="float" />
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<description>
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Returns the constraint's minimum allowed angle.
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</description>
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</method>
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<method name="get_enable_constraint" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the LookAt modification is using constraints.
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</description>
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</method>
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<method name="set_additional_rotation">
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<return type="void" />
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<argument index="0" name="rotation" type="float" />
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<description>
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</description>
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</method>
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<method name="set_constraint_angle_invert">
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<return type="void" />
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<argument index="0" name="invert" type="bool" />
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<description>
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</description>
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</method>
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<method name="set_constraint_angle_max">
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<return type="void" />
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<argument index="0" name="angle_max" type="float" />
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<description>
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</description>
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</method>
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<method name="set_constraint_angle_min">
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<return type="void" />
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<argument index="0" name="angle_min" type="float" />
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<description>
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</description>
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</method>
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<method name="set_enable_constraint">
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<return type="void" />
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<argument index="0" name="enable_constraint" type="bool" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="bone2d_node" type="NodePath" setter="set_bone2d_node" getter="get_bone2d_node" default="NodePath("")">
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The [Bone2D] node that the modification will operate on.
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</member>
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<member name="bone_index" type="int" setter="set_bone_index" getter="get_bone_index" default="-1">
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The index of the [Bone2D] node that the modification will oeprate on.
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</member>
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<member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")">
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The NodePath to the node that is the target for the LookAt modification. This node is what the modification will rotate the [Bone2D] to.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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