A modification that rotates a [Bone2D] node to look at a target. This [SkeletonModification2D] rotates a bone to look a target. This is extremely helpful for moving character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily. Returns the amount of additional rotation that is applied after the LookAt modification executes. Returns whether the constraints to this modification are inverted or not. Returns the constraint's maximum allowed angle. Returns the constraint's minimum allowed angle. Returns [code]true[/code] if the LookAt modification is using constraints. The [Bone2D] node that the modification will operate on. The index of the [Bone2D] node that the modification will oeprate on. The NodePath to the node that is the target for the LookAt modification. This node is what the modification will rotate the [Bone2D] to.