mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 12:26:59 +01:00
30 lines
1.3 KiB
XML
30 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="SkeletonModification3DStackHolder" inherits="SkeletonModification3D" version="3.7">
|
|
<brief_description>
|
|
A modification that holds and executes a [SkeletonModificationStack3D].
|
|
</brief_description>
|
|
<description>
|
|
This [SkeletonModification3D] holds a reference to a [SkeletonModificationStack3D], allowing you to use multiple modification stacks on a single [Skeleton3D].
|
|
[b]Note:[/b] The modifications in the held [SkeletonModificationStack3D] will only be executed if their execution mode matches the execution mode of the SkeletonModification3DStackHolder.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_held_modification_stack" qualifiers="const">
|
|
<return type="SkeletonModificationStack3D" />
|
|
<description>
|
|
Returns the [SkeletonModificationStack3D] that this modification is holding.
|
|
</description>
|
|
</method>
|
|
<method name="set_held_modification_stack">
|
|
<return type="void" />
|
|
<argument index="0" name="held_modification_stack" type="SkeletonModificationStack3D" />
|
|
<description>
|
|
Sets the [SkeletonModificationStack3D] that this modification is holding. This modification stack will then be executed when this modification is executed.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|