mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 11:26:53 +01:00
92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
#include "paint_node.h"
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#include "../paint_utilities.h"
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#include "paint_project.h"
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Vector2i PaintNode::get_size() {
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return _size;
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}
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void PaintNode::set_size(const Vector2i &size) {
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_size = size;
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}
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PoolVector2iArray PaintNode::util_get_pixels_in_line(const Vector2i &from, const Vector2i &to) {
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return PaintUtilities::get_pixels_in_line(from, to);
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}
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int PaintNode::util_to_1d_v(const Vector2i &p, int w) {
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return PaintUtilities::to_1D_v(p, w);
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}
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int PaintNode::util_to_1d(int x, int y, int w) {
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return PaintUtilities::to_1D(x, y, w);
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}
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Vector2i PaintNode::util_to_2d(int idx, int w) {
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return PaintUtilities::to_2D(idx, w);
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}
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Color PaintNode::util_color_from_array(const PoolRealArray &color_array) {
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return PaintUtilities::color_from_array(color_array);
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}
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Color PaintNode::util_random_color() {
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return PaintUtilities::random_color();
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}
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Color PaintNode::util_random_color_alt() {
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return PaintUtilities::random_color_alt();
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}
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PaintProject *PaintNode::get_paint_project() {
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PaintNode *p = this;
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while (p) {
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PaintProject *pp = Object::cast_to<PaintProject>(p);
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if (pp) {
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return pp;
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}
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p = Object::cast_to<PaintNode>(p->get_parent());
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}
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return NULL;
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}
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String PaintNode::get_configuration_warning() const {
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const PaintNode *p = this;
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while (p) {
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const PaintProject *pp = Object::cast_to<PaintProject>(p);
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if (pp) {
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return "";
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}
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p = Object::cast_to<PaintNode>(p->get_parent());
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}
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return "This Node should be a child of a PaintProject!";
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}
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PaintNode::PaintNode() {
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}
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PaintNode::~PaintNode() {
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}
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void PaintNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_size"), &PaintNode::get_size);
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ClassDB::bind_method(D_METHOD("set_size", "size"), &PaintNode::set_size);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size");
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ClassDB::bind_method(D_METHOD("util_get_pixels_in_line", "from", "to"), &PaintNode::util_get_pixels_in_line);
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ClassDB::bind_method(D_METHOD("util_to_1d_v", "p", "w"), &PaintNode::util_to_1d_v);
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ClassDB::bind_method(D_METHOD("util_to_1d", "x", "y", "w"), &PaintNode::util_to_1d);
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ClassDB::bind_method(D_METHOD("util_to_2d", "idx", "w"), &PaintNode::util_to_2d);
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ClassDB::bind_method(D_METHOD("util_color_from_array", "color_array"), &PaintNode::util_color_from_array);
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ClassDB::bind_method(D_METHOD("util_random_color"), &PaintNode::util_random_color);
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ClassDB::bind_method(D_METHOD("util_random_color_alt"), &PaintNode::util_random_color_alt);
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ClassDB::bind_method(D_METHOD("get_paint_project"), &PaintNode::get_paint_project);
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}
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