pandemonium_engine/modules/material_maker/nodes/transform/circle_map.h

41 lines
903 B
C++

#ifndef MM_CIRCLE_MAP_H
#define MM_CIRCLE_MAP_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMCircleMap : public MMNode {
GDCLASS(MMCircleMap, MMNode);
public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_input();
void set_input(const Ref<MMNodeUniversalProperty> &val);
float get_radius() const;
void set_radius(const float val);
int get_repeat() const;
void set_repeat(const int val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
MMCircleMap();
~MMCircleMap();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> image;
Ref<MMNodeUniversalProperty> input;
float radius = 1;
int repeat = 1;
};
#endif