mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
79 lines
1.4 KiB
C++
79 lines
1.4 KiB
C++
#ifndef TILED_WALL_2D_H
|
|
#define TILED_WALL_2D_H
|
|
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
#include "scene/main/node_2d.h"
|
|
|
|
#include "core/math/vector3.h"
|
|
|
|
class TiledWall2DData;
|
|
class Prop2DMaterialCache;
|
|
class Prop2DMesher;
|
|
|
|
class TiledWall2D : public Node2D {
|
|
GDCLASS(TiledWall2D, Node2D);
|
|
|
|
public:
|
|
int get_width() const;
|
|
void set_width(const int value);
|
|
|
|
int get_heigth() const;
|
|
void set_heigth(const int value);
|
|
|
|
Ref<TiledWall2DData> get_data();
|
|
void set_data(const Ref<TiledWall2DData> &data);
|
|
|
|
Rect2 get_rect() const;
|
|
PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
|
|
|
|
Transform2D get_mesh_transform() const;
|
|
void set_mesh_transform(const Transform2D &value);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
|
|
|
|
virtual bool _edit_use_rect() const;
|
|
virtual Rect2 _edit_get_rect() const;
|
|
#endif
|
|
|
|
void refresh();
|
|
void generate_mesh();
|
|
void clear_mesh();
|
|
void free_mesh();
|
|
|
|
void draw();
|
|
|
|
TiledWall2D();
|
|
~TiledWall2D();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
int _width;
|
|
int _height;
|
|
|
|
Ref<TiledWall2DData> _data;
|
|
Ref<Prop2DMaterialCache> _cache;
|
|
Ref<Prop2DMesher> _mesher;
|
|
AABB _aabb;
|
|
|
|
RID _mesh_rid;
|
|
RID _texture_rid;
|
|
|
|
Rect2 _rect;
|
|
|
|
Array _mesh_array;
|
|
|
|
Transform2D _mesh_transform;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Vector<Point2> _editor_selection_points;
|
|
#endif
|
|
};
|
|
|
|
#endif
|