#ifndef TILED_WALL_2D_H #define TILED_WALL_2D_H #include "scene/resources/texture.h" #include "scene/main/node_2d.h" #include "core/math/vector3.h" class TiledWall2DData; class Prop2DMaterialCache; class Prop2DMesher; class TiledWall2D : public Node2D { GDCLASS(TiledWall2D, Node2D); public: int get_width() const; void set_width(const int value); int get_heigth() const; void set_heigth(const int value); Ref get_data(); void set_data(const Ref &data); Rect2 get_rect() const; PoolVector get_faces(uint32_t p_usage_flags) const; Transform2D get_mesh_transform() const; void set_mesh_transform(const Transform2D &value); #ifdef TOOLS_ENABLED virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; virtual bool _edit_use_rect() const; virtual Rect2 _edit_get_rect() const; #endif void refresh(); void generate_mesh(); void clear_mesh(); void free_mesh(); void draw(); TiledWall2D(); ~TiledWall2D(); protected: void _notification(int p_what); static void _bind_methods(); private: int _width; int _height; Ref _data; Ref _cache; Ref _mesher; AABB _aabb; RID _mesh_rid; RID _texture_rid; Rect2 _rect; Array _mesh_array; Transform2D _mesh_transform; #ifdef TOOLS_ENABLED Vector _editor_selection_points; #endif }; #endif