pandemonium_engine/drivers
Relintai 1263101396 Ported: Batching - Add MultiRect command
Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.

Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.

- lawnjelly

910ddd13c4
2023-04-20 23:09:37 +02:00
..
alsa Fix compile. 2022-09-16 13:05:22 +02:00
alsamidi Fix MIDI input with ALSA. 2022-12-11 19:09:17 +01:00
coreaudio Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
coremidi Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
dummy Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D. 2022-08-29 17:21:40 +02:00
gl_context Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
gles2 Ported: fix shadows pass viewport calculation. 2023-03-12 19:48:33 +01:00
gles_common Ported: Batching - Add MultiRect command 2023-04-20 23:09:37 +02:00
png Moved a few more core classes. 2022-08-17 17:43:49 +02:00
pulseaudio Fix compile. 2022-09-16 13:05:22 +02:00
unix Ported: Expose OS.read_string_from_stdin() to the scripting API 2023-02-07 01:07:31 +01:00
wasapi Fix compile. 2022-09-16 13:05:22 +02:00
windows Fix DirAccessWindows::make_dir() choking on ".." 2022-11-30 19:27:06 +01:00
winmidi Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
xaudio2 Fix compile. 2022-09-16 13:05:22 +02:00
register_driver_types.cpp
register_driver_types.h
SCsub