pandemonium_engine/modules/navigation
smix8 63a51b546e Clamp NavigationMesh sample_distance above zero
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.

This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.

(cherry picked from commit e33fa9d8331f38c8c404b9d6ea286eacb503d3bb)
2022-07-27 19:05:26 +02:00
..
config.py
godot_navigation_server.h
nav_map.cpp Fix crash in GodotNavigationServer::map_get_path, fixes #60413 2022-07-26 15:09:40 +02:00
nav_map.h
nav_region.cpp
nav_region.h
nav_rid.h
nav_utils.h
navigation_mesh_editor_plugin.cpp
navigation_mesh_editor_plugin.h
navigation_mesh_generator.cpp Clamp NavigationMesh sample_distance above zero 2022-07-27 19:05:26 +02:00
navigation_mesh_generator.h
pandemonium_navigation_server.cpp Ported: Add NavigationServer2D/3D API functions to find missing RID info 2022-07-27 18:58:09 +02:00
pandemonium_navigation_server.h Ported: Add NavigationServer2D/3D API functions to find missing RID info 2022-07-27 18:58:09 +02:00
register_types.cpp
register_types.h
rvo_agent.cpp
rvo_agent.h
SCsub