pandemonium_engine/doc
Relintai a478334d4a Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
- TwistedTwigleg
24905becb2
- Also fixed smaller issues.
2022-08-09 21:57:46 +02:00
..
classes Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below: 2022-08-09 21:57:46 +02:00
engine Moved my module specific docs under a new central folder. 2022-03-20 12:30:04 +01:00
tools Add missing Python type hints in tools/make_rst.py 2022-07-29 23:49:33 +02:00
translations Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
Doxyfile Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
Makefile Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00