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https://github.com/Relintai/pandemonium_engine.git
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55 lines
2.0 KiB
XML
55 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="FastQuadraticMeshSimplifier" inherits="Reference" version="3.11">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_arrays">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="initialize">
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<return type="void" />
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<argument index="0" name="arrays" type="Array" />
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<description>
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</description>
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</method>
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<method name="simplify_mesh">
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<return type="void" />
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<argument index="0" name="target_count" type="int" />
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<argument index="1" name="aggressiveness" type="float" default="7" />
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<argument index="2" name="verbose" type="bool" default="false" />
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<description>
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</description>
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</method>
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<method name="simplify_mesh_lossless">
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<return type="void" />
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<argument index="0" name="verbose" type="bool" default="false" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="enable_smart_link" type="bool" setter="set_enable_smart_link" getter="get_enable_smart_link" default="false">
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</member>
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<member name="format" type="int" setter="set_format" getter="get_format" default="0">
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</member>
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<member name="max_iteration_count" type="int" setter="set_max_iteration_count" getter="get_max_iteration_count" default="100">
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</member>
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<member name="max_lossless_iteration_count" type="int" setter="set_max_lossless_iteration_count" getter="get_max_lossless_iteration_count" default="9990">
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</member>
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<member name="preserve_border_edges" type="bool" setter="set_preserve_border_edges" getter="get_preserve_border_edges" default="false">
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</member>
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<member name="preserve_uv_foldover_edges" type="bool" setter="set_preserve_uv_foldover_edges" getter="get_preserve_uv_foldover_edges" default="false">
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</member>
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<member name="preserve_uv_seam_edges" type="bool" setter="set_preserve_uv_seam_edges" getter="get_preserve_uv_seam_edges" default="false">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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