.. |
data
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
database
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
doc_classes
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Re-extracted class docs.
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2022-09-10 04:18:55 +02:00 |
drag_and_drop
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
editor
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |
entities
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Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them.
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2022-08-19 00:36:24 +02:00 |
formations
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
infos
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
inventory
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
material_cache
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
pipelines
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
profiles
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
projectiles/3d
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
props
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
singletons
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
skeleton
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
spawners
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Version include cleanups to ESS.
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2022-03-18 00:38:45 +01:00 |
utility
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
.gitignore
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
config.py
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
defines.h
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Removed the CONNECT and DISCONNECT macros.
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2022-03-18 10:32:50 +01:00 |
entity_enums.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
entity_enums.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
item_enums.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
item_enums.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
LICENSE
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
register_types.cpp
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
register_types.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
SCsub
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
spell_enums.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
spell_enums.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |