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Relintai
91e598aa7b
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
outside thirdparty code, which we usually don't intend to debug, so it
seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
and `release_debug` targets. This used to be set for `release` for all
platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
code, which was only implemented for Unix anyway, should have been
`DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
target as we don't want OIDN and Embree asserting all over the place.
- akien-mga
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.. | ||
bind | ||
config | ||
containers | ||
crypto | ||
error | ||
input | ||
io | ||
log | ||
math | ||
object | ||
os | ||
string | ||
variant | ||
core_builders.py | ||
core_string_names.cpp | ||
core_string_names.h | ||
global_constants.cpp | ||
global_constants.h | ||
int_types.h | ||
register_core_types.cpp | ||
register_core_types.h | ||
SCsub | ||
typedefs.h | ||
version.h |