pandemonium_engine/core
Relintai 91e598aa7b Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
- akien-mga
b0b759e6da
2022-12-22 17:42:54 +01:00
..
bind Added Brenzenham's line algorithm found in the TileMapEditorPlugin to Geometry, and it's binder class. 2022-11-20 02:33:40 +01:00
config Ported: Project Manager: Fix hacky code for project rename 2022-11-30 19:19:02 +01:00
containers Revert "Backported: RID: Change comparison operators to use RID_Data id instead of address. This should helps making sorting more deterministic in physics and rendering. The same change was done for 4.0 in 4f16397. - akien-mga - 797321fec4" 2022-12-12 11:54:51 +01:00
crypto Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
error Ported: Fix header guard in error_macros.h - madmiraal 2022-09-16 22:01:08 +02:00
input Ported: [Web] Add PS3 gamepad mapping for FF+Linux. - Faless 2022-12-22 16:59:06 +01:00
io Fix Image::bump_map_to_normal_map incorrectly keeping mipmap flag 2022-11-30 19:21:11 +01:00
log Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
math Fix array-bounds warning in BVH 2022-12-11 19:15:04 +01:00
object Rename set_indexed & get_child's params to be clearer 2022-11-13 00:27:45 +01:00
os Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-22 17:42:54 +01:00
string Ported: Fix String::word_wrap() for long words 2022-11-30 14:57:35 +01:00
variant VariantParser make readahead optional 2022-12-22 13:52:51 +01:00
core_builders.py Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
core_string_names.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
core_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
global_constants.cpp expose additional global enums in 3.x which are available in master 2022-11-13 00:32:18 +01:00
global_constants.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
int_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
register_core_types.cpp Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
register_core_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Add arch flag to assembler to fix build on ARM64 macOS / iOS. 2022-09-16 21:41:56 +02:00
typedefs.h Moved the error macros. 2022-08-17 15:14:19 +02:00
version.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00