mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 15:17:11 +01:00
143 lines
6.3 KiB
C++
143 lines
6.3 KiB
C++
#ifndef DISPLAY_SERVER_H
|
|
#define DISPLAY_SERVER_H
|
|
|
|
/*************************************************************************/
|
|
/* display_server.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/containers/rid.h"
|
|
#include "core/object/object.h"
|
|
|
|
class WindowServer : public Object {
|
|
GDCLASS(WindowServer, Object);
|
|
|
|
static WindowServer *singleton;
|
|
|
|
public:
|
|
const float SCREEN_REFRESH_RATE_FALLBACK = -1.0;
|
|
struct VideoMode {
|
|
int width, height;
|
|
bool fullscreen;
|
|
bool resizable;
|
|
bool borderless_window;
|
|
bool maximized;
|
|
bool always_on_top;
|
|
bool use_vsync;
|
|
bool vsync_via_compositor;
|
|
bool layered;
|
|
|
|
float get_aspect() const { return (float)width / (float)height; }
|
|
|
|
VideoMode(int p_width = 1024, int p_height = 600, bool p_fullscreen = false, bool p_resizable = true, bool p_borderless_window = false, bool p_maximized = false, bool p_always_on_top = false, bool p_use_vsync = false, bool p_vsync_via_compositor = false) {
|
|
width = p_width;
|
|
height = p_height;
|
|
fullscreen = p_fullscreen;
|
|
resizable = p_resizable;
|
|
borderless_window = p_borderless_window;
|
|
maximized = p_maximized;
|
|
always_on_top = p_always_on_top;
|
|
use_vsync = p_use_vsync;
|
|
vsync_via_compositor = p_vsync_via_compositor;
|
|
layered = false;
|
|
}
|
|
};
|
|
|
|
virtual int get_screen_count() const { return 1; }
|
|
virtual int get_current_screen() const { return 0; }
|
|
virtual void set_current_screen(int p_screen) {}
|
|
virtual Point2 get_screen_position(int p_screen = -1) const { return Point2(); }
|
|
virtual Size2 get_screen_size(int p_screen = -1) const { return get_window_size(); }
|
|
virtual int get_screen_dpi(int p_screen = -1) const { return 72; }
|
|
virtual float get_screen_scale(int p_screen = -1) const { return 1.0; }
|
|
virtual float get_screen_max_scale() const { return 1.0; };
|
|
virtual float get_screen_refresh_rate(int p_screen = -1) const { return SCREEN_REFRESH_RATE_FALLBACK; };
|
|
virtual Point2 get_window_position() const { return Vector2(); }
|
|
virtual void set_window_position(const Point2 &p_position) {}
|
|
virtual Size2 get_max_window_size() const { return Size2(); };
|
|
virtual Size2 get_min_window_size() const { return Size2(); };
|
|
virtual Size2 get_window_size() const { return Size2(); };
|
|
virtual Size2 get_real_window_size() const { return get_window_size(); }
|
|
virtual void set_min_window_size(const Size2 p_size) {}
|
|
virtual void set_max_window_size(const Size2 p_size) {}
|
|
virtual void set_window_size(const Size2 p_size) {}
|
|
virtual void set_window_fullscreen(bool p_enabled) {}
|
|
virtual bool is_window_fullscreen() const { return true; }
|
|
virtual void set_window_resizable(bool p_enabled) {}
|
|
virtual bool is_window_resizable() const { return false; }
|
|
virtual void set_window_minimized(bool p_enabled) {}
|
|
virtual bool is_window_minimized() const { return false; }
|
|
virtual void set_window_maximized(bool p_enabled) {}
|
|
virtual bool is_window_maximized() const { return true; }
|
|
virtual void set_window_always_on_top(bool p_enabled) {}
|
|
virtual bool is_window_always_on_top() const { return false; }
|
|
virtual bool is_window_focused() const { return true; }
|
|
virtual void request_attention() {}
|
|
virtual void center_window() {}
|
|
|
|
//WindowServer
|
|
enum HandleType {
|
|
DISPLAY_HANDLE, // X11::Display* ...
|
|
WINDOW_HANDLE, // HWND, X11::Window*, NSWindow*, UIWindow*, Android activity ...
|
|
WINDOW_VIEW, // HDC, NSView*, UIView*, Android surface ...
|
|
OPENGL_CONTEXT, // HGLRC, X11::GLXContext, NSOpenGLContext*, EGLContext* ...
|
|
};
|
|
|
|
virtual void *get_native_handle(int p_handle_type) { return nullptr; };
|
|
virtual int64_t get_native_handle_bind(HandleType p_handle_type);
|
|
|
|
virtual void set_borderless_window(bool p_borderless) {}
|
|
virtual bool get_borderless_window() { return false; }
|
|
|
|
virtual bool get_window_per_pixel_transparency_enabled() const { return false; }
|
|
virtual void set_window_per_pixel_transparency_enabled(bool p_enabled) {}
|
|
|
|
virtual void set_no_window_mode(bool p_enable) {}
|
|
virtual bool is_no_window_mode_enabled() const { return false; }
|
|
|
|
virtual void move_window_to_foreground() {}
|
|
|
|
virtual void swap_buffers() {}
|
|
|
|
protected:
|
|
static WindowServer *(*create_func)();
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
static WindowServer *get_singleton();
|
|
static WindowServer *create();
|
|
|
|
WindowServer();
|
|
virtual ~WindowServer();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(WindowServer::HandleType);
|
|
|
|
#endif
|