My godot fork where I cause mayhem and destruction to all things good and godot.
Go to file
2022-08-19 00:36:24 +02:00
.github
core Removed rsets. 2022-08-18 23:04:57 +02:00
doc Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
drivers Moved a few more core classes. 2022-08-17 17:43:49 +02:00
editor Now custom file creation entries can be added to the editor's FilesystemDock. 2022-08-18 21:33:55 +02:00
main Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
misc
modules Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them. 2022-08-19 00:36:24 +02:00
platform Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
scene Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them. 2022-08-19 00:36:24 +02:00
SCSCons More cleanups to scons. 2022-03-20 23:55:20 +01:00
servers Moved a few more core classes. 2022-08-17 17:43:49 +02:00
thirdparty Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
.clang-format Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
.clang-tidy
.editorconfig
.gitattributes
.gitignore
AUTHORS.md
CHANGELOG.md
compat.py
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles_builders.py Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py Removed the old dependency sorting system. 2022-08-18 12:54:39 +02:00
platform_methods.py
README.md
sc.py
SConstruct Removed the old dependency sorting system. 2022-08-18 12:54:39 +02:00
TODO.md Added an another commit to todos. 2022-08-18 13:58:04 +02:00
version.py

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

The documantation is available in this repo under the doc/engine folder. [Here].

You can also look at the official Godot documentation. It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official godot demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.