pandemonium_engine/misc
Relintai 91e598aa7b Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
- akien-mga
b0b759e6da
2022-12-22 17:42:54 +01:00
..
build-containers Add -f to the mv commands of the linux container build script. 2022-10-12 14:37:49 +02:00
build-containers-frt Also added efornara's crossbuild - build containers - I'm planning to work them into the current build container stack, likely with lots of modifications. (https://github.com/efornara/crossbuild) 2022-03-27 13:02:12 +02:00
ci Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
dist Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-22 17:42:54 +01:00
hooks Style: Ensure consistent formatting with clang-format 15 2022-10-08 16:48:59 +02:00
osx Initial update / small cleanup pass on the build all script. 2022-10-11 17:04:36 +02:00
scripts Add an exception for thirdparty subdirectories in file_format.sh 2022-12-11 19:03:47 +01:00
scripts_app Updated the example build config file. 2022-09-17 14:34:50 +02:00