mirror of
https://github.com/Relintai/pandemonium_engine.git
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77 lines
3.4 KiB
C++
77 lines
3.4 KiB
C++
/*************************************************************************/
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/* line_2d_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "line_2d_editor_plugin.h"
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#include "core/object/undo_redo.h"
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#include "core/os/memory.h"
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#include "core/string/ustring.h"
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#include "scene/2d/line_2d.h"
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#include "scene/main/node.h"
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#include "scene/main/node_2d.h"
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class EditorNode;
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Node2D *Line2DEditor::_get_node() const {
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return node;
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}
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void Line2DEditor::_set_node(Node *p_line) {
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node = Object::cast_to<Line2D>(p_line);
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}
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bool Line2DEditor::_is_line() const {
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return true;
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}
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Variant Line2DEditor::_get_polygon(int p_idx) const {
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return _get_node()->get("points");
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}
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void Line2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
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_get_node()->set("points", p_polygon);
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}
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void Line2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
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Node2D *node = _get_node();
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undo_redo->add_do_method(node, "set_points", p_polygon);
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undo_redo->add_undo_method(node, "set_points", p_previous);
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}
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Line2DEditor::Line2DEditor(EditorNode *p_editor) :
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AbstractPolygon2DEditor(p_editor) {
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node = nullptr;
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}
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Line2DEditorPlugin::Line2DEditorPlugin(EditorNode *p_node) :
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AbstractPolygon2DEditorPlugin(p_node, memnew(Line2DEditor(p_node)), "Line2D") {
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}
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