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https://github.com/Relintai/pandemonium_engine.git
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84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
#ifndef MM_TILER_H
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#define MM_TILER_H
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#include "../mm_node.h"
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#include "../mm_node_universal_property.h"
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class MMTiler : public MMNode {
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GDCLASS(MMTiler, MMNode);
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public:
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Ref<MMNodeUniversalProperty> get_input();
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void set_input(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_in_mask();
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void set_in_mask(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_output();
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void set_output(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_instance_map();
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void set_instance_map(const Ref<MMNodeUniversalProperty> &val);
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Vector2 get_tile();
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void set_tile(const Vector2 &val);
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float get_overlap() const;
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void set_overlap(const float val);
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int get_select_inputs() const;
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void set_select_inputs(const int val);
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Vector2 get_scale();
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void set_scale(const Vector2 &val);
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float get_fixed_offset() const;
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void set_fixed_offset(const float val);
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float get_rnd_offset() const;
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void set_rnd_offset(const float val);
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float get_rnd_rotate() const;
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void set_rnd_rotate(const float val);
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float get_rnd_scale() const;
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void set_rnd_scale(const float val);
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float get_rnd_value() const;
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void set_rnd_value(const float val);
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bool get_variations() const;
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void set_variations(const bool val);
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void _init_properties();
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void _register_methods(MMGraphNode *mm_graph_node);
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void _render(const Ref<MMMaterial> &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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Color tiler_calc(const Vector2 &uv, const Vector2 &tile, const int overlap, const Vector2 &_seed);
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MMTiler();
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~MMTiler();
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protected:
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static void _bind_methods();
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Ref<MMNodeUniversalProperty> input;
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Ref<MMNodeUniversalProperty> in_mask;
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Ref<MMNodeUniversalProperty> output;
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Ref<MMNodeUniversalProperty> instance_map;
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Vector2 tile = Vector2(4, 4);
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float overlap = 1;
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int select_inputs = 0;
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Vector2 scale = Vector2(0.5, 0.5);
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float fixed_offset = 0;
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float rnd_offset = 0.25;
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float rnd_rotate = 45;
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float rnd_scale = 0.2;
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float rnd_value = 2;
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bool variations = false;
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};
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#endif
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