pandemonium_engine/modules/material_maker/nodes
2022-08-17 13:45:14 +02:00
..
bases Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
filter Rename math.h and cpp in filters to mm_math.h and cpp. 2022-06-19 18:36:59 +02:00
gradient Cleaned up gradients. 2022-06-18 16:49:53 +02:00
noise Cleaned up mat_maker_gd's noise classes. 2022-06-18 16:21:46 +02:00
other Cleaned up MMOutputImage. 2022-06-18 11:53:46 +02:00
pattern Cleaned up the patterns. 2022-06-18 00:19:06 +02:00
sdf2d Cleaned up the sdf2d operations. 2022-06-17 21:38:22 +02:00
sdf3d Fix SDF3DShapeCapsule already has a binding error. 2022-06-20 20:07:40 +02:00
simple Removed the previous test. 2022-06-19 18:35:29 +02:00
transform
uniform
mm_material.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
mm_material.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
mm_node_universal_property.cpp MMSDF3dTfTranslate node. 2022-06-17 11:25:09 +02:00
mm_node_universal_property.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
mm_node.cpp Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
mm_node.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00